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Need help with Portal Stories!

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Hello everyone,

As you might have noticed I've been spending the last couple of months together with my team working on a mappack/mod for Portal 2 called Portal Stories. A lot of work has been done but in order to finish it we need a couple of things and we hoped someone could help us with that.

models
A 1940 lamp post, something similar to this but without the "high street" ribbon:
Image

A 1940 car,
An opel Olympia:
Image

and/or a 1940 ford:
Image

and/or another 1940 ford:
Image
Or something similar.

A mailbox similar to this but without the golden numbers:
Image
A nice gimmic would be if it would be possible to have an animation where the flag goes up and one where it will go down again. (This could happen when people press E on it)

A big door for this doorframe (doorframe can be made smoother)
Image

A floor spotlight, pretty much like batman's lamp:
Image
But without batman, the bat in the light and dimensions 64x64x64

Animations
An animation somewhat similar to
http://www.youtube.com/watch?v=KkfKYM0nL-Y
but with a red fizzler and some humans that are fizzled too. (Yes, fizzled, falling apart in tiny black pieces ;))

Coding/modding
I am still looking for a way to modify the singleplayer menu so you can unlock levels and save/load properly. If anyone knows anything PLEASE let me know! (and I know about modifying the extra's menu, but I want the real deal.)

Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Want to help out?
If you want to help out, please post here and/or pm me or poke me on steam or skype (lpfreaky90 on both). I can provide you with extra information too.
What's in for you?
* My eternal gratitude
* You will be mentioned in the credits
* Your contributions will be mentioned in the credits!

you can port the lamp from the unreal engine.
I forgot how though.

spongylover123 wrote:
you can port the lamp from the unreal engine.
I forgot how though.

I'd like to stay away from using assets from other games as much as I can since I don't want trouble for violating copyright stuff. So yea, I prefer to use models where I have the rights to use them.

Note: Vordawann has offered to help with the door :D

For the lamp: just use the model from CSS.
I never heard about anyone having trouble with using Valve Content in other Source games.

Too bad I have no skills to do what you want, because I would really like to help you ;D

lpfreaky90 wrote:
Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Lp, you could try to put snow instead (remember that map by Portalplayer he released for us as <Holiday Name Here> gift? ...Thanks again Portalplayer btw! :thumbup: ). For this use a trigger textured brush with the volume of the area you want to see snow, and tie it to an env_embers. Looks great but sometimes can be a bit glitchy through portals...

EDIT: also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
lpfreaky90 wrote:
Something Else I'd love to have in the map is a func_precipitation, rain! But I can't seem to get it working in the portal 2 engine. If someone could help with that it'd be great!

Lp, you could try to put snow instead (remember that map by Portalplayer he released for us as <Holiday Name Here> gift? ...Thanks again Portalplayer btw! :thumbup: ). For this use a trigger textured brush with the volume of the area you want to see snow, and tie it to an env_embers. Looks great but sometimes can be a bit glitchy through portals...

EDIT: also about that Batman lamp, have you thought of making it with brushes and any of the light textures for the inner part? Would look good I guess

you could always fake it through particles. That's how they did it in the boss battle I think.

@jose:
I could try that but for the atmosphere rain is really better.
About the batman lamp: I can only get it rather big and good looking, making it smaller causes microbrushes or too much corner-y

@Spongy:
De-compile boss battle to steal the rain! BRILLIANT IDEA!

lpfreaky90 wrote:
@Spongy:
De-compile boss battle to steal the rain! BRILLIANT IDEA!

Indeed! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I'm pretty sure the rain in the boss battle is one of the sprinkler particle effects.

My Maps:
[spoiler][SP] Alternate[/spoiler]
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