Need a TEAM to develop a mod! Join and let's make it happen!
Quote from Logic on June 1, 2012, 12:09 amI'm interested in creating a mappack with a nice interesting story. Something similar to the campaign. I'm still pretty new to Hammer even though I do some pretty detailed stuff.
Now I'd love to work together with some other people and create an epic story, but I've been left in the dust before. I'm also not too fond of creating someone else's idea and rather make something of my own. You didn't tell us much of your idea in the post though. You might want to expand on that, if you're not frightened that someone might steal your idea x)
I'm interested in creating a mappack with a nice interesting story. Something similar to the campaign. I'm still pretty new to Hammer even though I do some pretty detailed stuff.
Now I'd love to work together with some other people and create an epic story, but I've been left in the dust before. I'm also not too fond of creating someone else's idea and rather make something of my own. You didn't tell us much of your idea in the post though. You might want to expand on that, if you're not frightened that someone might steal your idea x)

Quote from josepezdj on June 1, 2012, 4:50 amFelipeRRM wrote:Could you please point out the parts where the textures are misaligned?[spoiler]
[/spoiler]

Quote from SpAM_CAN on June 1, 2012, 8:30 amI'd join if I wasn't already working on Destination Hostile. Good luck finding people, I've been looking for a modeler for months :<
I'd join if I wasn't already working on Destination Hostile. Good luck finding people, I've been looking for a modeler for months :<
Quote from FelipeRRM on June 1, 2012, 12:18 pmjosepezdj wrote:FelipeRRM wrote:Could you please point out the parts where the textures are misaligned?[spoiler]
[/spoiler]
Oh, thanks =D
But I had already changed those tilesThose screens are a lot old now, many htings have changed.

Oh, thanks =D
But I had already changed those tiles Those screens are a lot old now, many htings have changed.
Quote from Lpfreaky90 on June 2, 2012, 5:36 amoh and to be nitpicking:
If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result
oh and to be nitpicking:
If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result
Quote from CamBen on June 2, 2012, 5:28 pmlpfreaky90 wrote:oh and to be nitpicking:![]()
If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result
also, the black tile on the ceiling gets cu off near the hole.


If I weren't already working on two different mods I would consider helping you out, the screenshots look promising. Can't wait to see the result
also, the black tile on the ceiling gets cu off near the hole.
Aperture Science: We do our science asbestos we can!
Quote from Vordwann on June 2, 2012, 5:58 pmAlso in screenshot 2, your indicator lights have no reason to travel up and then back down the wall... just make them go in an L shape across the floor.
Also in screenshot 2, your indicator lights have no reason to travel up and then back down the wall... just make them go in an L shape across the floor.
[spoiler][SP] Alternate[/spoiler]
Quote from Lpfreaky90 on June 2, 2012, 8:35 pmupdated nitpicking.png:
It's really the tiniest details but it does make your map look so extremely much better without any of these tiny errors
updated nitpicking.png:
It's really the tiniest details but it does make your map look so extremely much better without any of these tiny errors
Quote from FelipeRRM on June 2, 2012, 11:13 pmThanks guys! Some nice tips there! Some are already fixed (like the button, it doesn't even exist anymore!).
The project is going slowly, but I work on it everyday! The main problem now is the compile time (is taking like 30 minutes to compile this map), and this makes it very very hard to fix bugs
Thanks guys! Some nice tips there! Some are already fixed (like the button, it doesn't even exist anymore!).
The project is going slowly, but I work on it everyday! The main problem now is the compile time (is taking like 30 minutes to compile this map), and this makes it very very hard to fix bugs
Quote from portal2tenacious on June 2, 2012, 11:20 pmCould somebody just send you a test chamber .vmf to use in the mod, instead of actually becoming involved.
Could somebody just send you a test chamber .vmf to use in the mod, instead of actually becoming involved.