Need a TEAM to develop a mod! Join and let's make it happen!
Quote from FelipeRRM on May 30, 2012, 10:04 pmHello there guys!
I'm assembling a team to work on a very ambitious Portal 2 Mod, and I'm in need of a really good modeler, sound designer and a good mapper too, all of them must know Source Engine really well. I really can't offer any payment, so you must really love doing this, but I'm sure long-term-rewards will appear (maybe the work we do will be so high-quality it will get Valve's attention)
Some early screens of the project (very ealry on the development, and that was using fast compile, didn't even setup the expert compile options yet):
http://alunos.decom.cefetmg.br/~2012120 ... al2-02.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-01.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-03.jpgAll of the above was my work alone, but I just realized I can't do everything by myself and that I'll need a very dedicated team. The main goal of the project is to push the boundaries of the Source Engine, achieving a visual quality like no other source game has ever done. And I expect you guys to want the same goal, as we will be working very hardly to achieve it.
Hello there guys!
I'm assembling a team to work on a very ambitious Portal 2 Mod, and I'm in need of a really good modeler, sound designer and a good mapper too, all of them must know Source Engine really well. I really can't offer any payment, so you must really love doing this, but I'm sure long-term-rewards will appear (maybe the work we do will be so high-quality it will get Valve's attention )
Some early screens of the project (very ealry on the development, and that was using fast compile, didn't even setup the expert compile options yet):
http://alunos.decom.cefetmg.br/~2012120 ... al2-02.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-01.jpg
http://alunos.decom.cefetmg.br/~2012120 ... al2-03.jpg
All of the above was my work alone, but I just realized I can't do everything by myself and that I'll need a very dedicated team. The main goal of the project is to push the boundaries of the Source Engine, achieving a visual quality like no other source game has ever done. And I expect you guys to want the same goal, as we will be working very hardly to achieve it.
Quote from FelipeRRM on May 30, 2012, 11:35 pmGuys, I'm sorry if I do not answer your PM's, thing is I'm new on the forums and it seems I'm not allowed to send PM's yet
Guys, I'm sorry if I do not answer your PM's, thing is I'm new on the forums and it seems I'm not allowed to send PM's yet

Quote from ChickenMobile on May 31, 2012, 2:24 amI'm sorry to put you down Felipe, but many people like you have asked to create a mod without any real direction. These projects usually start full of ideas and then slowly die (or quickly depending on how dedicated your team leader and/or group members are).
If you want to create a mod, why not join an already existing modding team and help them complete theirs?
^ HINT HINT ^
I'm sorry to put you down Felipe, but many people like you have asked to create a mod without any real direction. These projects usually start full of ideas and then slowly die (or quickly depending on how dedicated your team leader and/or group members are).
If you want to create a mod, why not join an already existing modding team and help them complete theirs?
^ HINT HINT ^
Quote from FelipeRRM on May 31, 2012, 9:04 amBecause I already have a really good story, and I simply cannot join another mod and lose what I've already done!
Because I already have a really good story, and I simply cannot join another mod and lose what I've already done!

Quote from josepezdj on May 31, 2012, 9:35 amHey Felipe, those screenies are really nice. I liked the lighting projected from the skybox a lot. Also I like what you said about pushing the boundaries of the source angine... sounds promising.
Although as chickenmobile said it's not the first time, and won't be the last, that ppl come to the forum asking for cooperation with a few ideas, even if it's an awesome story... but the sad truth is that a mod takes out a damn lot of time! I'm myself developing a mappack, eventually turned into a mod because of a higer technical ease, and dude, it's hard when you're alone designing puzzles, mapping, learning a lot, solving problems, mounting everything... overall if you're a busy person (your real life, work ,etc.).
I'd suggest that, apart from this call in the forum, you create a steam group, try to develop some complete maps, full of puzzles and all that stuff, apart from that story you mention, and post more pictures,... make ppl be real interested and motivated to follow you up along your journey: make them believe in you...
FelipeRRM wrote:achieving a visual quality like no other source game has ever done.Hmmm... about that, well, I think that it sounds a bit pretentious...
Hey Felipe, those screenies are really nice. I liked the lighting projected from the skybox a lot. Also I like what you said about pushing the boundaries of the source angine... sounds promising.
Although as chickenmobile said it's not the first time, and won't be the last, that ppl come to the forum asking for cooperation with a few ideas, even if it's an awesome story... but the sad truth is that a mod takes out a damn lot of time! I'm myself developing a mappack, eventually turned into a mod because of a higer technical ease, and dude, it's hard when you're alone designing puzzles, mapping, learning a lot, solving problems, mounting everything... overall if you're a busy person (your real life, work ,etc.).
I'd suggest that, apart from this call in the forum, you create a steam group, try to develop some complete maps, full of puzzles and all that stuff, apart from that story you mention, and post more pictures,... make ppl be real interested and motivated to follow you up along your journey: make them believe in you...
Hmmm... about that, well, I think that it sounds a bit pretentious...
Quote from Brainstone on May 31, 2012, 10:05 amThe second picture doesn't look that good, IMO. Mainly because of the misaligned textures.
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.
The second picture doesn't look that good, IMO. Mainly because of the misaligned textures.
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.

Quote from josepezdj on May 31, 2012, 10:39 amBrainstone wrote:The second picture doesn't look that good, IMO. Mainly because of the misaligned textures.True... only that there are good lighting settings for that skybox then.
True... only that there are good lighting settings for that skybox then.
Quote from FelipeRRM on May 31, 2012, 11:20 amBrainstone wrote:The second picture doesn't look that good, IMO. Mainly because of the misaligned textures.
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.Could you please point out the parts where the textures are misaligned?
And thanks josepezdj, actually lighting is my speciallity =D
And like josepez, I have my own mod, I'm working on, and that's far enough work for me.
Could you please point out the parts where the textures are misaligned?
And thanks josepezdj, actually lighting is my speciallity =D
Quote from Paradoxic R3mix on May 31, 2012, 10:22 pmWell at least you're not an "ideas" person. I remember once when one of my close friends had this really "ambitious" idea for a mod, then gathered a team of map designers to work on it, it failed within that one week, mainly because everyone hated him. But I really like the design for this mod. I hope you don't end up having a failed mod, but hopefully you'll be able to (in the least) release a mappack.
Well at least you're not an "ideas" person. I remember once when one of my close friends had this really "ambitious" idea for a mod, then gathered a team of map designers to work on it, it failed within that one week, mainly because everyone hated him. But I really like the design for this mod. I hope you don't end up having a failed mod, but hopefully you'll be able to (in the least) release a mappack.
Quote from FelipeRRM on May 31, 2012, 11:04 pmI'm actually finding difficulties on fiding at least another person to work with me, it would help me sooo much
![]()
What I most need right now is a modeler, but I guess I'll have to do it all by myself then =/
I'm actually finding difficulties on fiding at least another person to work with me, it would help me sooo much
What I most need right now is a modeler, but I guess I'll have to do it all by myself then =/