MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:ForumCommunity Boards: Hammer and ModdingMulti-core compiling tipPlease Login or Register to create posts and topics.Multi-core compiling tip PreviousPage 2 of 2ChickenMobile@chickenmobile2,453 Posts#11 · September 10, 2011, 10:53 amQuote from ChickenMobile on September 10, 2011, 10:53 amsatchmo wrote: From experience, hint brushes do not shorten compile time at all. They certainly do not fix compilation crashes or errors. Hint brushes in the right place DO reduce compile times. I think it's mentioned somewhere in the VDC. satchmo wrote: From experience, hint brushes do not shorten compile time at all. They certainly do not fix compilation crashes or errors. Hint brushes in the right place DO reduce compile times. I think it's mentioned somewhere in the VDC. ?????????????????????????????TWP Releases | My WorkshopVordwann@vordwann768 PostsCommunity Contributors#12 · September 10, 2011, 11:47 amQuote from Vordwann on September 10, 2011, 11:47 amYeah they sometimes make the compiler say: "Oh. You want the visleaf there?... okay... I guess I don't need these two here...." Yeah they sometimes make the compiler say: "Oh. You want the visleaf there?... okay... I guess I don't need these two here...." My Maps:[spoiler][SP] Alternate[/spoiler] Post Reply: Multi-core compiling tip Cancel PreviousPage 2 of 2