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Moving Portals vs. Illusion

I was messing with moving portals, and realized they have weird effects on players, so I developed a sort of illusion that's a little less flawed.

http://www.youtube.com/watch?v=2oDmYYQpmYo

Portal 1.5 http://www.moddb.com/mods/portal-15

How come do you have seemingly two blue portals?

There are some wicked deeds to be done with moving portals though!

Nice.

There appears to be 2 blue portals because of the way world portals work. Unfortunately there really isn't any way around that happening.

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By the way, in case nobody noticed, first of all, you still have to activate moving portals for the world portals. Ans second of all, when I put a portal on the side of the block, instead of the center, it's not an illusion, the portal IS moving, for the middle, only the world portal is moving, which still has flaws, but not as many.

Portal 1.5 http://www.moddb.com/mods/portal-15

How did you get the world portal to move? When I tried parenting a linked_portal_door to get it to move, it didn't work.

sv_allow_mobile_portals 1 in the console command box

Portal 1.5 http://www.moddb.com/mods/portal-15

oh i didn't know that applied to world portals

Would it be possible to make it so when the level starts, that command is active, this way, you can set things up like pushing a button to move something that needs a portal on it to transport you somewhere, without having to do anything in game

yeah, a point_clientcommand, I believe thats what its called, and have a logic auto send the command

Portal 1.5 http://www.moddb.com/mods/portal-15

Make sure you change the command back at some point. You absolutely do not want to leave this setting turned "on" after your map has ended.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.