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Moving and functional gel tubes

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Ok, here it is the vmf.
There's the modified instance file for the paint dropper inside. It must be in the instances/p2editor_old folder for it to work.

Spoiler
The chamber where the collision happens, is the second one, the one that you enter from the observation room

I didn't have too much time to look at it but it appears to be something with your instance. I copied everything out of the instance and it worked! (just remember, the prop_dynamic at the bottom of the tube also needs to be parented to the movelinear)

Nice looking map so far :thumbup:

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Ok. Thanks!

Just make sure you NEVER parent a func_movelinear to something, or it will break.

Understood. Thanks to all!

Well, the tube functions perfectly. Now, what can I do with the ceiling's missing brush?

What I'm guessing is happening with that is it's falling right when the map spawns and breaking on the floor. To prevent this, check the "Start Asleep" flag.

Released Maps
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]

Perfect! It functioned perfectly! Thanks to all of you!

Hi! I'm here again because the tubes doesn't release gel, and also, the dispenser doesn't appears. What can I do?

If you're saying your gel dispenser model isn't appearing, make sure it's a prop_dynamic and that it's parented to your func_movelinear.

For your gel problem, you need to set the Start Active property of the info_paint_sprayer to yes, unless you want to use a trigger/button to start it. And of course it needs to be parented.

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