Moving and functional gel tubes
Quote from fedebenarg on July 11, 2013, 11:02 pmHi! Right now, I'm making a Wheatley themed map, and I want to make a functional gel tube, that appears from the ceiling, making a hole in it. But I don't know how to make the tube move.
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instance
Hi! Right now, I'm making a Wheatley themed map, and I want to make a functional gel tube, that appears from the ceiling, making a hole in it. But I don't know how to make the tube move.
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instance

Quote from TeamSpen210 on July 11, 2013, 11:15 pmYou don't need to use path_tracks for a simple linear motion. Use a func_door or func_movelinear. Make them out of nodraw and parent the tubes to them.
You don't need to use path_tracks for a simple linear motion. Use a func_door or func_movelinear. Make them out of nodraw and parent the tubes to them.
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- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from wrathofmobius on July 11, 2013, 11:17 pmAttached is a (very lazy) setup of how I would do it. Make sure you've got prop_dynamics parented to a func_door or func_movelinear. Func_tracktrains could work but they're more complicated than what you need here.
Attached is a (very lazy) setup of how I would do it. Make sure you've got prop_dynamics parented to a func_door or func_movelinear. Func_tracktrains could work but they're more complicated than what you need here.
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Quote from fedebenarg on July 11, 2013, 11:58 pmI did what you said to me, but still I dont see results. Maybe I have to put a higher number in "Move Distance"
I did what you said to me, but still I dont see results. Maybe I have to put a higher number in "Move Distance"

Quote from TeamSpen210 on July 12, 2013, 1:10 amRetexture the movelinear with something visible. Did you set the right direction in the move direction parameter?
Retexture the movelinear with something visible. Did you set the right direction in the move direction parameter?
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Quote from josepezdj on July 12, 2013, 1:25 amfedebenarg wrote:Hi! Right now, I'm making a Wheatley themed map, and I want to make a functional gel tube, that appears from the ceiling, making a hole in it. But I don't know how to make the tube move.
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instanceFor the gel vactube not moving, make sue it's a prop_dynamic. For the angled spawn, you need to tick the flag "Fixed Orientation". Also make sure you specify the first path_track into the func_tracktrain's First Stop Target property.
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instance
For the gel vactube not moving, make sue it's a prop_dynamic. For the angled spawn, you need to tick the flag "Fixed Orientation". Also make sure you specify the first path_track into the func_tracktrain's First Stop Target property.
Quote from Dafflewoctor on July 12, 2013, 10:55 amAlso, if there is going to be gel coming from the tube, be sure to parent your info_paint_sprayer to the func_door/func_movelinear.
And to make the tube create a hole in the ceiling, tie the brushes you want to break to func_physboxes and set them to break on pressure.
Also, if there is going to be gel coming from the tube, be sure to parent your info_paint_sprayer to the func_door/func_movelinear.
And to make the tube create a hole in the ceiling, tie the brushes you want to break to func_physboxes and set them to break on pressure.
Quote from fedebenarg on July 12, 2013, 2:26 pmI did what you said to me , but still nothing. And, Dr. Toaster, I did that, but the brush doesn't appears
I did what you said to me , but still nothing. And, Dr. Toaster, I did that, but the brush doesn't appears
Quote from wrathofmobius on July 12, 2013, 2:44 pmCan you upload the vmf? I have a feeling this would be easier to troubleshoot if we knew exactly what your setup was.
Can you upload the vmf? I have a feeling this would be easier to troubleshoot if we knew exactly what your setup was.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from Dafflewoctor on July 12, 2013, 4:27 pmwrathofmobius wrote:Can you upload the vmf? I have a feeling this would be easier to troubleshoot if we knew exactly what your setup was.Yes, upload the vmf please.
Yes, upload the vmf please.