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MotanumsTest

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Thanks for the videos! Gonna watch them soon.

Emmm, I dunno if I am supposed to say this, but the maze is supposed to look harder than what it actually is. I actually design it so it is more linear than what it looks like ^^

I would appreciate for people to NOT watch the videos until after you have completed the maps.

Thanks, and good look on your map Mevious! I still have to finish it, it is quite hard.

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Wow nice maps dude!

It was a pretty ok map. Not horribly, but not great either. The puzzles weren't exactly "fun," but were solvable with relatively little problems. I think some more work on polishing could be used, just to try to get it a little closer to the valve standard.

the ending

Spoiler
it was rather expected and not very well delivered (tts may sound robotic but it sounds really bad when used as glados), and the final room didn't seem very polished

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I thought this map was pretty decent. It was fun to play and the puzzles were good. The only section I did not care for all that much was the section with the small rooms linked together in the 3D maze. That was the weakest part of the map. I have played a couple of other maps that have used pipes to links rooms together and so far I have not seen it done too well. It is easy for players to get confused and lost, which results in frustration. In Portal, a player shouldn't ever get to a point of confusion that they no sense of where they are or where they should go.

I like map designs that look harder than they are. I thought the chambers in MotanumsTest did a pretty decent job of looking intimidating, but they all had solutions were pretty straight forward when I took the time to study the puzzle. Even the linked rooms wasn't too bad after I figured out that basically no matter what the puzzle was designed so that the player would find the cube even by randomly picking any direction. It was my least favorite, because there really wasn't a puzzle for me to solve, but I can see how it could have been much worse if a player was forced to logically try to find a specific path to the cube like in a maze that has a dozen of dead ends. If that had been the case I would have quit before I finished.

I'll play it again and if more comments come to mind I will post them.

I enjoyed this map, but one thing that kept bugging me was the fact that some of these puzzles where the same thing again and again and again, such as that

Spoiler
fling where you go down from the ceiling, shoot a portal while falling and so on. You know what I mean.
That turned a chore after the 2nd time, because you already knew what needed to be done.

The flinging was used many times, because I love flinging. :p And it was not particularly difficult.

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

This is my first run through the map (it is a slightly earlier version since I tested it) I would have given this a 5/5 but I didn't want to seem, well bias.

In 1080p too :P
"Blind Runthrough"

Bet you can't beat my Portal time (16:58.37) :P

My normal signature is ~100 pixels to big :(
Krogglidor wrote:
This is my first run through the map (it is a slightly earlier version since I tested it) I would have given this a 5/5 but I didn't want to seem, well bias.

In 1080p too :P
"Blind Runthrough"

Just rate it with a rate is best to describe the map

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Motanum wrote:
The flinging was used many times, because I love flinging. :p And it was not particularly difficult.

Yes, however it is boring.
"Oh, here, do that fling you did in the past 3 chambers. Again."
But like I said, the rest was great.

It was a very enjoyable map. At some point it seemed that you run out of option to properly "start" a chamber

Spoiler
(I'm talking about two chambers where you have to do the big jump at the beginning)
, but then the
Spoiler
"cheating" part made everything better
. The last
Spoiler
three cube test
was very satisfying, though I am almost certain I could
Spoiler
get stuck with two cubes while trying top reach for the third one.
Oh, and the reference to the
Spoiler
movie "Cube" was a big plus for me.
The way of navigating throughout it was sort of a innovation for me, and it made me feel genuinely trapped! The ending was interesting one, it felt almost like
Spoiler
an unofficial ending to portal
.

Now I'm going to play the "Main four" map. I'm pretty sure this is gonna be as good as this on-

Spoiler
Test subject was very clumsy.

Spoiler
Test subject was very clumsy.

Spoiler
Test subject was very clumsy.

Spoiler
Test subject was very clumsy.

Spoiler
Test subject was very clumsy.

Spoiler
Test subject was very clumsy.

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