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Missing flashlight textures

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It cant show up in the texture browser, because there is no VMT file for that texture (thats why there is the error in the console).
Are you sure your env_projectedtexture is bright enough? Sometimes you simply can't see it if it's to dark.

Another thought: do you have an entrance elevator in your map? The standard elevator instances have their own env_projectedtextures, which will turn on and override yours when the game starts. You need to explicitly turn it on via a trigger when the player enters the room.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

The env_projectedtexture was already being triggered on and off by a button, but I added a trigger_once just before you entered the room, and turned the brightness up to a factor of 3. At first it didn't seem like either was working. However, by placing my cube on and off the button, I found I could get the light to turn on sometimes.

SO. . .technically I know the texture is there now, just not displaying properly. On top of that, I now know that the appearance field isn't affecting the projectedtexture, so the flourescent flicker that I want isn't going to work by doing it this way. Time to try a new approach.

Thank you guys so much for your help, though.

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