Merging Two Maps Together
Quote from UsCobra11 on June 9, 2012, 6:40 pmLogic wrote:I didn't want to make instances since I'm not fully informed on how they work and I still had to change a lot of things in both of the maps.
Merging them together seemed like the better alternative, but I'm starting to have second thoughtsAn instance is basically a map inside another map. No big deal. If you still want to change some things, you can just easily click on it and edit the instance. My map, Rust and Dust, is just 2 instances with a few extra props and brushes (since I wanted to combine 2 maps).
Merging them together seemed like the better alternative, but I'm starting to have second thoughts
An instance is basically a map inside another map. No big deal. If you still want to change some things, you can just easily click on it and edit the instance. My map, Rust and Dust, is just 2 instances with a few extra props and brushes (since I wanted to combine 2 maps).
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Quote from BenVlodgi on June 12, 2012, 1:12 amyou could have just opened up the vmf in a text editor copied everything over to the other vmf that way... assuming that they wouldn't collide...
or just better about aligning your brushwork
you could have just opened up the vmf in a text editor copied everything over to the other vmf that way... assuming that they wouldn't collide...
or just better about aligning your brushwork

Quote from ChickenMobile on June 12, 2012, 10:10 pmBenVlodgi wrote:you could have just opened up the vmf in a text editor copied everything over to the other vmf that way... assuming that they wouldn't collide...or just better about aligning your brushwork
That seems a bit dodgy, however I can see how it can work.
To be able to select each chamber you could assign each map to their own vis group and then you can move them separately from each other.Remember using the shortcut ctrl+M brings up the transformation menu and you can enter EXACT measurements to move your brushes. Make sure to measure the distance you want to move them first (Using it this way will keep it aligned to the grid and not base the whole chamber off some model's bounds when you are moving it).
or just better about aligning your brushwork
That seems a bit dodgy, however I can see how it can work.
To be able to select each chamber you could assign each map to their own vis group and then you can move them separately from each other.
Remember using the shortcut ctrl+M brings up the transformation menu and you can enter EXACT measurements to move your brushes. Make sure to measure the distance you want to move them first (Using it this way will keep it aligned to the grid and not base the whole chamber off some model's bounds when you are moving it).

Quote from BenVlodgi on June 12, 2012, 11:02 pmchickenmobile wrote:BenVlodgi wrote:you could have just opened up the vmf in a text editor copied everything over to the other vmf that way... assuming that they wouldn't collide...or just better about aligning your brushwork
That seems a bit dodgy, however I can see how it can work.
To be able to select each chamber you could assign each map to their own vis group and then you can move them separately from each other.Remember using the shortcut ctrl+M brings up the transformation menu and you can enter EXACT measurements to move your brushes. Make sure to measure the distance you want to move them first (Using it this way will keep it aligned to the grid and not base the whole chamber off some model's bounds when you are moving it).
indeed there have only been rare occurances where I've wanted to do that... like when someone on my mod team detailed a map the same day I added new things aswell... copying direct vmf code keeps the entities in the exact same place which is really nice
or just better about aligning your brushwork
That seems a bit dodgy, however I can see how it can work.
To be able to select each chamber you could assign each map to their own vis group and then you can move them separately from each other.
Remember using the shortcut ctrl+M brings up the transformation menu and you can enter EXACT measurements to move your brushes. Make sure to measure the distance you want to move them first (Using it this way will keep it aligned to the grid and not base the whole chamber off some model's bounds when you are moving it).
indeed there have only been rare occurances where I've wanted to do that... like when someone on my mod team detailed a map the same day I added new things aswell... copying direct vmf code keeps the entities in the exact same place which is really nice