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[map request] co-op map with nice teamwork needed

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Hey there.

I really enjoy co-op maps, where both player have to work as a team
with very good timing and a good logic to solve the puzzles.

I hope someone with good mapping skillz can create a map with:
- multiflinging (4 portals)
- jumping from faith plate to faith plate and placing portals in short time
- catching cubes while jumping / flinging
- combinations of faith plates and jumping-gel + portals
- buttons, that have to be used while falling down a wall
(player jumps against a wall, starts falling and needs to hit a button)
- hard-light bridges to redirect the player while in air

special things: (as long as they are possible)
- catching a cube and throwing it into a hole to enable/press a button
(flinging, and throwing while still in air)
- a big map with many faith plates where players have to place the portals for eachother

scripting / music / atmosphere / voice commentary
- a good mapping is not all
- I already saw some maps with good backgroundmusic
- and ofcourse also nice scripting
(GLaDOS commentary to waving, if players die, etc.)
- players need to be forced to act as a team
(maybe let them know it with voice commentary, too)
- special effects like moving walls / lights on/off / earthquakes

in short:
- good timing
- teamwork
- jumps / action
- good enviroment (music, scripting, mapping, etc.)

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Thanks in advance. Hope to see great maps!

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

Learn Hammer and make it yourself.

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msleeper wrote:
Learn Hammer and make it yourself.

yeah, really bad idea. Think about it twice, please.

When I create my own map, I would already know how to solve it.
The best part on each map is to find out the solving.

Iam a person, which wants to play maps and figure out how to solve them.
Iam not the kind of person that create maps and then play it just for testing issues.

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

Nobody is going to make a map because you demand it tbh.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Your best bet is to keep an eye out for people who want map beta testers.

Have a nice day,
~Sidneys1

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^Click to go to my Steam Community Profile^

You guys dont get the point about this thread, right? -.-'

I dont want to play the beta tester for anyone to find out their bugs.
Map creators should check their maps for bugs, and can ask ppl to test the map.
After that, they can release their maps, with hopefully no bugs left.

The point about this thread is to give map creators some ideas for their
next maps and hopefully someone can create the map, just as I suggest it.

I know I wont get a map just for me and my friends, just because I opened
that thread, but I opened it to show my suggestions.

---
Please, stop talking off topic in this thread and let me post my suggestions.

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

I think you're a little out of your element here.

95% of the suggestions you've made can be found in the official Valve Co-Op maps, which are going to be the gold standard community maps are measured against. You've essentially stated that you'd like to request a map that is 'Good'.

If anyone is building a co-op map that doesn't require 'teamwork', they should probably be shot in the head.

If you'd like to see your specific puzzle ideas implemented, you should either learn to map yourself or put them on a shelf. I don't think anyone who is here to actually map has any shortage of puzzle ideas. That's kind of the reward from learning how to map, you get to see your own ideas implemented.

The purpose of this forum is to discuss specific mapping techniques or problems. If you'd like to discuss puzzle elements in general or ideas for new ways they could interact, the Portal 2 Single Player / Coop forum is probably better suited for that and the What are your favorite puzzle elements while playing? thread in particular would be a good fit.

well im a bit short on ideas :)
I need to work for 2 week but after that wil return and start to making coop maps... or.. well, I have no idea, onl max 3-4...
so.. lots flinging, lots faith plate, where u must place portal for your coop (who also flies) and maybe he lands on 2 vertical gel wall where the last bounce also sends him flying by a plate and the total room is just a flying bounce portalflingweeee puzzle?or maybe a moving panel with a faith plate changing angle too? :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-
damagepyportal wrote:
well im a bit short on ideas :)
I need to work for 2 week but after that wil return and start to making coop maps... or.. well, I have no idea, onl max 3-4...
so.. lots flinging, lots faith plate, where u must place portal for your coop (who also flies) and maybe he lands on 2 vertical gel wall where the last bounce also sends him flying by a plate and the total room is just a flying bounce portalflingweeee puzzle?or maybe a moving panel with a faith plate changing angle too? :)

oh that sounds good... :thumbup:
I think you understand what kind of map Iam looking for.
Would be nice to see these ideas in 1 map with several rooms. :wink:

[back on TWP since 08. July 2017]
Steam: DrFauli

Personally I find these ideas tiring. Sure my co ours co-op pack will have some of these elements but it takes place on the moon, uses low gravity in some puzzles, brings back the combine ball launcher, has a non linear path so players will want to do several playntgroughs to see everything, feature sparse narration with a new ai overseer and feature at least ten new never before seen puzzle mechanics like prism cubes and chain cubes.

Did I mention it's on the moon?

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