map inspired by a mod (Half-Life 2 or Portal 2)
Quote from wrathofmobius on August 20, 2012, 12:08 amMy goodness... a quadruple post! Ladies and gentlemen, I think this is a record-breaker! Where's josepezdj when you need him?
(There is an edit button, just so you know)
Back on topic...
protoborg wrote:wrathofmobius wrote:From what I remember of that mod most of the branches lead to the same outcomes. It wasn't really the consequences that made the mod fun, it was the narrator's wit that pulled it together. A few of the choices just led to a fade-out after a short cutscene - the player doesn't necessarily need to die. One choice even just begged the player to hit "return to menu". But, if you still think that the player needs to die, it'll be tricky to come up with creative deaths. There really aren't many ways to die in the Portal series.Sounds good though, I'd love to play it once it's done.
Posting the same thing in both forums probably isn't a good idea btw.
Unless I feel inspired to listen to thousands of Portal 2 sounds files, I have no choice but to "punish" the player in creative ways. I am simply trying to make a unique experience. I'm not tryinf to tell a story of any kind.
To create a unique experience you aren't limited to Portal 2's dialogue. Record some of your own, or even just add in text. What made that mod so good IMHO was the narrator. The rest was okay, but the narrator turned the paths of boring hallways into an exciting, witty funhouse.
My goodness... a quadruple post! Ladies and gentlemen, I think this is a record-breaker! Where's josepezdj when you need him?
(There is an edit button, just so you know)
Back on topic...
Sounds good though, I'd love to play it once it's done.
Posting the same thing in both forums probably isn't a good idea btw.
Unless I feel inspired to listen to thousands of Portal 2 sounds files, I have no choice but to "punish" the player in creative ways. I am simply trying to make a unique experience. I'm not tryinf to tell a story of any kind.
To create a unique experience you aren't limited to Portal 2's dialogue. Record some of your own, or even just add in text. What made that mod so good IMHO was the narrator. The rest was okay, but the narrator turned the paths of boring hallways into an exciting, witty funhouse.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from UsCobra11 on August 20, 2012, 12:23 amprotoborg, take a look at this:
post81653.html
protoborg, take a look at this:
post81653.html
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from portal2tenacious on August 20, 2012, 1:56 amJust make sure this can't be broken with any common glitches (or at least try). Like a timer that opens a door, but you can almost reach it. Simple to wallstrafe to it. Or anything with an exfu, remember to turn that off should the player advance to prevent an infinite glitch.
Also. Neurotoxin, Incinerator, Companion cube stab, and don't forget the cake in there somewhere.
Just make sure this can't be broken with any common glitches (or at least try). Like a timer that opens a door, but you can almost reach it. Simple to wallstrafe to it. Or anything with an exfu, remember to turn that off should the player advance to prevent an infinite glitch.
Also. Neurotoxin, Incinerator, Companion cube stab, and don't forget the cake in there somewhere.
Quote from Mr Waterhandle on August 20, 2012, 3:56 amUgh, the point of the Stanley Parable was not to have 'a few creative deaths' for every route. The Stanley Parable actually had something to say. So if you say you don't want to bother with any kind of story, fine, but it's not 'that kind of decision making', it's simply a Portal 2 mod where you try a few alternate routes to see 'how you die'. Portal: Prelude had some spots where the designers got sadistic, and if you got stuck the scientists would enjoy your predicament and kill you off. That was probably more interesting than this idea.
Ugh, the point of the Stanley Parable was not to have 'a few creative deaths' for every route. The Stanley Parable actually had something to say. So if you say you don't want to bother with any kind of story, fine, but it's not 'that kind of decision making', it's simply a Portal 2 mod where you try a few alternate routes to see 'how you die'. Portal: Prelude had some spots where the designers got sadistic, and if you got stuck the scientists would enjoy your predicament and kill you off. That was probably more interesting than this idea.
Quote from Ace_StorM on August 20, 2012, 7:23 amprotoborg wrote:Ace_StorM wrote:A long floor to a door, where a panel suddenly opens beneath the player, who falls into a circle of turrets. You can make the circle smaller to give the player the chance to kill the turrets.
I'm going to play your map, by the way, the concept sounds good.That would be cool. I might even make it so the player is unable to knock the turrets over. Maybe have the turrets descend from the ceiling just as the player is about hit a button to open the exit door. Hehe >:)
That's a good idea, as well. Or you make a gel-death. A speedramp with a platform to land on.
[spoiler]
[/spoiler]
Like that.
I'm going to play your map, by the way, the concept sounds good.
That would be cool. I might even make it so the player is unable to knock the turrets over. Maybe have the turrets descend from the ceiling just as the player is about hit a button to open the exit door. Hehe >:)
That's a good idea, as well. Or you make a gel-death. A speedramp with a platform to land on.

Like that.
Quote from protoborg on August 20, 2012, 10:36 pmMr Waterhandle wrote:Ugh, the point of the Stanley Parable was not to have 'a few creative deaths' for every route. The Stanley Parable actually had something to say. So if you say you don't want to bother with any kind of story, fine, but it's not 'that kind of decision making', it's simply a Portal 2 mod where you try a few alternate routes to see 'how you die'. Portal: Prelude had some spots where the designers got sadistic, and if you got stuck the scientists would enjoy your predicament and kill you off. That was probably more interesting than this idea.I never said I was attempting to recreate the "Stanley Parable". I merely said it inspired me. The "Stanley Parable" has no real message that I could see. The only thing it has to say is that gamers are often given the illusion of choice. This is hardly "just a Portal 2 mod where you ... see how you die." I am glad I don't have to trust your word as to the quality of this map. If you don't like it, that's fine. You don't have to play it.
I never said I was attempting to recreate the "Stanley Parable". I merely said it inspired me. The "Stanley Parable" has no real message that I could see. The only thing it has to say is that gamers are often given the illusion of choice. This is hardly "just a Portal 2 mod where you ... see how you die." I am glad I don't have to trust your word as to the quality of this map. If you don't like it, that's fine. You don't have to play it.
Quote from portal2tenacious on August 20, 2012, 10:48 pmIn that instance, a method called gel-strafing could be used for extra speed mixed wit the propulsion gel crouch glitch could cause difficulty. Only if you want to make this completely foolproof. I can just add to this instead of making stupid posts for every scenario you think of.
In that instance, a method called gel-strafing could be used for extra speed mixed wit the propulsion gel crouch glitch could cause difficulty. Only if you want to make this completely foolproof. I can just add to this instead of making stupid posts for every scenario you think of.
Quote from NeXT-Gen_P0rtal on August 20, 2012, 10:55 pmA wall of lazers!! You walk into the room, the door slams shut. There are no lights, for a few seconds. Then a large, red spotlight turns on. And finally, the wall of lazers comes on, shooting you to pieces!
A wall of lazers!! You walk into the room, the door slams shut. There are no lights, for a few seconds. Then a large, red spotlight turns on. And finally, the wall of lazers comes on, shooting you to pieces!
Check out my Portal 2 Workshop! http://steamcommunity.com/id/nextgenp0r ... shopfiles/
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Quote from protoborg on August 21, 2012, 12:21 amsome good ideas so far folks. I have already decided to use the "Ring of Turrets" and "gel-death" as two of the death types. If I can think of a good place to put them I might add some of the other ideas as traps instead of deaths. Thank you to everyone for your ideas and keep 'em coming.
some good ideas so far folks. I have already decided to use the "Ring of Turrets" and "gel-death" as two of the death types. If I can think of a good place to put them I might add some of the other ideas as traps instead of deaths. Thank you to everyone for your ideas and keep 'em coming.
Quote from portal2tenacious on August 21, 2012, 12:45 amWalk into a room, door closes behind you. The room is 512?512. The floor begins dropping panel by panel, 64?64 units. Right when the final panel is still standing.
Resonance Cascade.
Walk into a room, door closes behind you. The room is 512?512. The floor begins dropping panel by panel, 64?64 units. Right when the final panel is still standing.
Resonance Cascade.