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Map Goal, Level End

I am testing a single player map I have made.
Which entity or trigger tells the player that they have reached the end of the map or level?
I can't seem to find this simple instruction anywhere.
Also, is it possible for this to happen when the player walks through a door and they hear a custom sound file?
I am sure there is this instruction somewhere. Please just point me to it.

Wrong forum.

game_end is what actually ends the map. You can also use a point_clientcommand and execute "disconnect". I don't know if there is another method.

ambient_generic will play your sound, just make sure it gets included (preferably using Pakrat or BSPZIP) with your map with you distribute.

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If you want to add an elevator, you can use the prop_instance's (guide somewhere around here)

Check my signature, it has info on how to use the elevator instances.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.