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Making a wall move sidewise [SOLVED]

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Hey, I am trying to make a map in Portal 2 using hammer. And now i have run into a problem. I want a whole wall to move sidewise when klicking a button. I cannot find an arm which can make such an animation i am searching for. I dont remember where, but i have seen this being done before when I played portal. Do someone know how i should do?

I am thinking of attaching many panels to each others and make them move backward at the same time, draging away a wall. So that the wall can be dragged a long distance. But i dont even know if that would work, and even if it would, it would probably not be a good way of solving the problem.

I am sorry if my broken english prevents you from understanding the problem. But if you can help me, thank you!

Tie it to a func_door
Remember in the flag section uncheck start open

Thank you! I've been sitting with this for a while now, trying to understand it. But i can't make the wall move in the direction i want. I dont reallt know if its the right thing to do, but when i want to adjust the direction, i change the numbers in the "Move Direction (pitch yaw roll) 0 0 0" column.

What happens is:
"Move Direction (pitch yaw roll) -90 0 0" ---> the wall moves up
"Move Direction (pitch yaw roll) 90 0 0" ---> the wall moves down

"Move Direction (pitch yaw roll) 0 -90 0" ---> the wall moves away
"Move Direction (pitch yaw roll) 0 90 0" ---> the wall moves forward

"Move Direction (pitch yaw roll) 0 0 -90" ---> the wall moves left
"Move Direction (pitch yaw roll) 0 0 90" ---> the wall moves left (!?)

i can't make it move to the right! Either its a bug in the beta. Or more likely its me who is stupid again.

StGinger wrote:
Thank you! I've been sitting with this for a while now, trying to understand it. But i can't make the wall move in the direction i want. I dont reallt know if its the right thing to do, but when i want to adjust the direction, i change the numbers in the "Move Direction (pitch yaw roll) 0 0 0" column.

What happens is:
"Move Direction (pitch yaw roll) -90 0 0" ---> the wall moves up
"Move Direction (pitch yaw roll) 90 0 0" ---> the wall moves down

"Move Direction (pitch yaw roll) 0 -90 0" ---> the wall moves away
"Move Direction (pitch yaw roll) 0 90 0" ---> the wall moves forward

"Move Direction (pitch yaw roll) 0 0 -90" ---> the wall moves left
"Move Direction (pitch yaw roll) 0 0 90" ---> the wall moves left (!?)

i can't make it move to the right! Either its a bug in the beta. Or more likely its me who is stupid again.

Change it to 270

Move Direction (pitch yaw roll) 0 0 270" ---> the wall moves left

It did not solve the problem :(

StGinger wrote:
Move Direction (pitch yaw roll) 0 0 270" ---> the wall moves left

It did not solve the problem :(

Try other numbers 180, 360

it still moves left

I think I had this problem before. If you have to, you can work around it. move the wall to the right, then adjust it so it starts open (which would be left of where it appears in hammer, should be the original spot you wanted), then it will move right when it closes.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Oh, why didnt i think of that. Smart, thank you!

And it worked. But now i have another problem. How do i get the wall to stop after a while. If i let the wall make the whole animation my room will lock quite ugly after it. Anyone knows how this is done?

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