Making a path_track choose a random path
Quote from hemotem on April 10, 2012, 6:37 amYES!!! and it works with what I was attempting thank you thank you thank you and THANK YOU!! Now if there is a way to get rid of the extra tracks and stick with just the 5....6 for the fake end path it will make it faster to build in the future. but I am so happy four days trying to figure this out and I am sooooooooo happy =) now to see how it looks when actually put to use. =)sorry for the hyperness of this post I am working on my 53rd hour of insomnia.
EDIT:
Went and made the tracks longer found an issue of the train jumping to the middle but figured it was the time that was placed in the tracks01_05 increasing that solved the problem =)
YES!!! and it works with what I was attempting thank you thank you thank you and THANK YOU!! Now if there is a way to get rid of the extra tracks and stick with just the 5....6 for the fake end path it will make it faster to build in the future. but I am so happy four days trying to figure this out and I am sooooooooo happy =) now to see how it looks when actually put to use. =)sorry for the hyperness of this post I am working on my 53rd hour of insomnia.
EDIT:
Went and made the tracks longer found an issue of the train jumping to the middle but figured it was the time that was placed in the tracks01_05 increasing that solved the problem =)
Quote from Robdon on April 10, 2012, 9:58 amYeah, I just made the timer wait 2 seconds and then refire.
If you want to make it more stable, then get rid of the timer, and then put outputs on the path_01_02 - path_01_05 paths for 'OnPass' and make them do the logic_case random selection there.
Then it doesnt matter how long you make them, they will automatically trigger the next one when they get to the each path.
Rob.
Yeah, I just made the timer wait 2 seconds and then refire.
If you want to make it more stable, then get rid of the timer, and then put outputs on the path_01_02 - path_01_05 paths for 'OnPass' and make them do the logic_case random selection there.
Then it doesnt matter how long you make them, they will automatically trigger the next one when they get to the each path.
Rob.