Logic Portals : Levels [00-03]+NEW[04].beta
Quote from Hurricaaane on November 20, 2007, 2:23 pmyoume wrote:Nice map, I guess its a training level so itsnt too hard, you're info signs have way too much info on them, it makes it feel like you are being told what to do not figuring it out yourself.Also, I do not like the half portal idea, It seems just silly. I went through the first half of the portal and got stuck in a wall or something, so it's glitchy too.
The floating cube video lookes awesome. truely awesome.
It's kinda harsh to leave the player hanging at the end of the map, untill the next chamber is ready and in the download pack you should either put a message on the screen or disconnect the player, or both.
Thanks, about the signs I was also told about it many times. As the first maps are kinda training levels for future action you will do in future levels, as I already said, the hints won't be removed, but It won't appear later as I will suppose that they caught the idea.
About the half portal, I've decided that it will become an anecdotic technique. I won't use it later in game.
About the end of the map, future releases will redirect to a custom background map (behind the main menu of Portal).
Also, I do not like the half portal idea, It seems just silly. I went through the first half of the portal and got stuck in a wall or something, so it's glitchy too.
The floating cube video lookes awesome. truely awesome.
It's kinda harsh to leave the player hanging at the end of the map, untill the next chamber is ready and in the download pack you should either put a message on the screen or disconnect the player, or both.
Thanks, about the signs I was also told about it many times. As the first maps are kinda training levels for future action you will do in future levels, as I already said, the hints won't be removed, but It won't appear later as I will suppose that they caught the idea.
About the half portal, I've decided that it will become an anecdotic technique. I won't use it later in game.
About the end of the map, future releases will redirect to a custom background map (behind the main menu of Portal).
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Hurricaaane on November 24, 2007, 11:32 amHi people,
I've just finished the level 03 of my map, along with some changes on the earlier levels. Principal modification on the earlier levels are modified lighting (now uses materials that emits light, and the very first puzzle is made more visible and more esthetic.Level 03 introduces the cube floaters and the timed portals. Please let me know what you think about it. I know the level is quite short.
And plus, it now has credits. I'm not done with how I show them. I will surely add more credits on future maps.
Here is the download link, please play it from the start, so you can see the changes a bit
dload.php?action=file&file_id=103Feedback is appreciated!
Hi people,
I've just finished the level 03 of my map, along with some changes on the earlier levels. Principal modification on the earlier levels are modified lighting (now uses materials that emits light, and the very first puzzle is made more visible and more esthetic.
Level 03 introduces the cube floaters and the timed portals. Please let me know what you think about it. I know the level is quite short.
And plus, it now has credits. I'm not done with how I show them. I will surely add more credits on future maps.
Here is the download link, please play it from the start, so you can see the changes a bit ![]()
dload.php?action=file&file_id=103
Feedback is appreciated! ![]()
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from youme on November 24, 2007, 12:08 pmJust played it through and the new level is pretty good.
Its a bit slow but thats ok.
The floating cube is awesome, a really good game mechanic, I look forwards to using it in future maps!
The timing you have for each puzzle is good, tricky, but do-able without being frustrating.
The second one, If you are atall worried about people complaining about it being tunneling, it isn't, because I did it without tunneling, just quick diving into potals.I didn't get any vocals atall. Did get music though, not sure if it was new or from the original though
When you take the radio through the first portal, it turns off
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Can I say how much I don't like the indicator stips you've made? they look way too bright and dont fit the portal style.
The credits get in the way of the floating cube at the end! Its a really neat idea, but the credits get in the way and it doesn't look too good.
Great stuff, can't wait for more
Just played it through and the new level is pretty good.
Its a bit slow but thats ok.
The floating cube is awesome, a really good game mechanic, I look forwards to using it in future maps!
The timing you have for each puzzle is good, tricky, but do-able without being frustrating.
The second one, If you are atall worried about people complaining about it being tunneling, it isn't, because I did it without tunneling, just quick diving into potals.
I didn't get any vocals atall. Did get music though, not sure if it was new or from the original though
When you take the radio through the first portal, it turns off
Can I say how much I don't like the indicator stips you've made? they look way too bright and dont fit the portal style.
The credits get in the way of the floating cube at the end! Its a really neat idea, but the credits get in the way and it doesn't look too good.
Great stuff, can't wait for more ![]()
Quote from taco on November 24, 2007, 4:05 pmJust played and mostly enjoyed it.
The puzzles themselves were decent enough (though I'm not sure if I did the first puzzle as intended, and if I did - it's a bit meh), but there were a few things that I really didn't like:
Banner adds on the walls.
New indicator strips.
New textures.They really broke the game world for me.
Just played and mostly enjoyed it.
The puzzles themselves were decent enough (though I'm not sure if I did the first puzzle as intended, and if I did - it's a bit meh), but there were a few things that I really didn't like:
Banner adds on the walls.
New indicator strips.
New textures.
They really broke the game world for me.
Quote from BlackSphinx on November 24, 2007, 10:20 pmI liked it. Was fun.
i am just wondering if you are supposed to [spoiler]Jump from the top of the windows that protect the button up to the ledge with the grill for the 1st chamber. That's the only way I found to get through.[/spoiler]
I liked it. Was fun.
i am just wondering if you are supposed to
Quote from MrTwoVideoCards on November 25, 2007, 1:27 amIt was very good, as well as i liked the fact that you used brush work very well to aid into the puzzle.
Another thing was the addition of Textures, and even the use of gravity towards the Cube's.
Very good job, and I do hope to see more.
I also noticed that this was the first map ever to use normal water.
It was very good, as well as i liked the fact that you used brush work very well to aid into the puzzle.
Another thing was the addition of Textures, and even the use of gravity towards the Cube's.
Very good job, and I do hope to see more.
I also noticed that this was the first map ever to use normal water.
Quote from taco on November 25, 2007, 6:57 amOne other thing: are the steps supposed to be floating in mid air? (they look a bit odd considering the polish/quality of everything else)
One other thing: are the steps supposed to be floating in mid air? (they look a bit odd considering the polish/quality of everything else)
Quote from iamafractal on November 25, 2007, 10:24 amit really feels like i'm learning.
i felt like a kid repeatedly running around and around to go on the slide.
i had to repeat the 2nd and 3rd puzzles a lot of times before i finally got through. on the second one, [spoiler]thanks for that little bit of diagonal wall at the top to get me on the platform. it was enough just to make it through enough times before the timer ran out heh.[/spoiler]
it really feels like i'm learning.
i felt like a kid repeatedly running around and around to go on the slide.
i had to repeat the 2nd and 3rd puzzles a lot of times before i finally got through. on the second one,
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Lorithad on November 25, 2007, 2:48 pmJust finished it. I tried it yesterday as soon as it was released, but I was pressed for time, and had to abandon it early on.
Once I figured out that I wasn't supposed to grab the cube from the floaters on the second puzzle, it was pretty easy. Though the timing was pretty close with the third one.
Just finished it. I tried it yesterday as soon as it was released, but I was pressed for time, and had to abandon it early on.
Once I figured out that I wasn't supposed to grab the cube from the floaters on the second puzzle, it was pretty easy. Though the timing was pretty close with the third one.

