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Logic Portals : Levels [00-03]+NEW[04].beta

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Best custom map of i ever play!WOW!Do you amke some maps like this or some maps containing things on youtube in videos portal design?

Portal Magazine WIP.
The device has been modified,so you has been PWNED!

Though from the video i saw, the angular flings do look not so complicated themselves, but just hard to pull off. Of course i have not played it yet, and i doubt i will ever, not because i don't want to, wtih the comments i've seen i'd love to try this map, but every so often i come across a download that i cannot do anything with, because my computer decides to be an asshole and put it into some type of file that i don't know shit about. I'm used to zipped folders, but whenever this happens, i can't even make out the 'technical' name for the map. Am i ranting about my metal peice of crap? I apologize to everyone.

first make sure you have a program that will understand .rar files..

then click the download link for this thread...

then its gunna screw up cuz its over 6mb? you'll get something that looks like this:

TWP DLDB wrote:
Your file should begin downloading shortly!
If the file lp_b04_packbeta1.rar does not begin automatically, click here to download:

Download Now

click the download now link and name it whatever you want (ie: lp_b04_packbeta1.rar) and if you have installed said .rar compatable program... you're good to go!

do NOT click this

User has been banned for this post. --msleeper

because of i cant play portal on the computer im currently on can you explain what this new fling thing (lul) is? i mean how it works... how you do :P ill try it later when im able to play portal

How do you get the cube down in the last room of this map ? I can get up there pretty easily, but once up there I can only see one way out, which is totally covered by an emancipation grid. I don't see a way to portal out of there either. Help :(

Edit: nvm, got it.

Awesome maps. Difficult, but awesome.

why is everyone bumping everything lately...

Posted: Sat May 24, 2008 12:34 pm

Posted: Wed Jul 09, 2008 1:39 pm

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I finally got around to playing it and i was dissapointed in my own computer, there were so many missing textures to the point where it actually detracted from the game play, since about three quarters of the walls were covered in the pink and black checkerboard, and a number of sections of the walls had white lines crossing over them all, and in the starting and ending rooms you could barely see a thing for me. I ended up noclipping most of my way through it not understanding what i was supposed to do.

wait what? did you even extract the materials that came with it?

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An interesting map, I must say... The angular fling is a very nice new gameplay mechanic, but it takes practice to master. By restricting the placement of portals so strictly, you've managed to transform Portal (a logical puzzle game) into a reflex and jumping skill test, contradictory to the very name of the map.

There really weren't any puzzles to solve, save for occasionally having to figure out where to put that one (1) blue portal, after which you have to trial-and-error jump and fling around to reach your goal. In the first chambers there was literally only one possible spot to place the portal, which was made so obvious that it took away all the fun of figuring out the puzzle. Having control of only the blue portal and making the orange one be controlled by script, reduced the options even more.

The timed triple-fling really got on my nerves. After several dozen tries and failures I gave up. Getting high enough would have been hard enough without the timed portal. I really got frustrated about doing everything over and over again; missing the first jump by an inch, and immediately returning to the button to wait for the portal to close so I can try again...

I like Portal for its puzzle-based, slow-pace gameplay, not for reflex test flings and bunny-jump practice.

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