Logic Portals : Levels [00-03]+NEW[04].beta
Quote from Adair on February 8, 2008, 1:58 pmiamafractal wrote:it is a trajectory fling based on an angled floor.
the upward fling has all horizontal and/or vertical surfaces.True. Well done Hurricaaane.
I went back and found the missing texture I mentioned a few days ago. Its in LP01 I think. Its when you step off the very first elevator and look to the left there is a sign with a number on it. Well under that sign is a small area of correctly textured wall followed under that by a missing texture area that is a perfect square the same width as the numbered sign.
the upward fling has all horizontal and/or vertical surfaces.
True. Well done Hurricaaane.
I went back and found the missing texture I mentioned a few days ago. Its in LP01 I think. Its when you step off the very first elevator and look to the left there is a sign with a number on it. Well under that sign is a small area of correctly textured wall followed under that by a missing texture area that is a perfect square the same width as the numbered sign.
Quote from Ralen on February 8, 2008, 8:37 pmI have absolutely no clue what I'm supposed to do at the start of the third map.
Also, at the start of the second map, I'm getting a "AI Disabled" error, which I didn't ever get on earlier versions of the map.
I have absolutely no clue what I'm supposed to do at the start of the third map.
Also, at the start of the second map, I'm getting a "AI Disabled" error, which I didn't ever get on earlier versions of the map.
Quote from Adair on February 8, 2008, 11:11 pmRalen wrote:I have absolutely no clue what I'm supposed to do at the start of the third map.When you get off the elevator there is [spoiler]a ledge in the wall in front of you, give that a close inspection. First you need to trigger access to the pedestal button though.[/spoiler]
When you get off the elevator there is
Quote from Ralen on February 8, 2008, 11:45 pmI'm talking about the third map, not the third puzzle. The "angular fling" one with the rocket turret.
Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.
Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.
I'm talking about the third map, not the third puzzle. The "angular fling" one with the rocket turret.
Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.
Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.
Quote from iamafractal on February 9, 2008, 9:45 amRalen wrote:I'm talking about the third map, not the third puzzle. The "angular fling" one with the rocket turret.Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.
Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.so you are NOT talking about the 3rd puzzle of the 4th map, which has the angular fling?
you are talking about LP3? the maps that were released a few months ago? and not LP4 the current release?
which puzzle are you in? how's about a screen shot?
Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.
Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.
so you are NOT talking about the 3rd puzzle of the 4th map, which has the angular fling?
you are talking about LP3? the maps that were released a few months ago? and not LP4 the current release?
which puzzle are you in? how's about a screen shot?
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Ralen on February 9, 2008, 10:58 amNo, no, I *am* talking about LP4, the angular fling (the third map) the one that was just posted at the start of this thread.
Adair thought I was talking about the second map, LP3, which I was not.
No, no, I *am* talking about LP4, the angular fling (the third map) the one that was just posted at the start of this thread.
Adair thought I was talking about the second map, LP3, which I was not.
Quote from iamafractal on February 9, 2008, 11:14 amRalen wrote:No, no, I *am* talking about LP4, the angular fling (the third map) the one that was just posted at the start of this thread.Adair thought I was talking about the second map, LP3, which I was not.
ah that's where we have our misunderstanding. logic portals 4, with all its rooms, is ONE MAP.
each room is a ROOM in the map.
so
you mean THE THIRD ROOM in THE ONE MAP of lp 4.
[spoiler]as long as you take a leap from the same angle of the laser, and crouch as you enter the portal, you can land on the ledge. you will be coming out of the portal at about a 30 degree angle to the RIGHT as well as about a 30 degree angle UPWARDS, because of the angle you have jumped into the floor portal at. if you jump straight in from above, you will just come straight out and hit the wall.[/spoiler]
if you would like me to make a video of doing that, i can later on tonight. just let me know.
Adair thought I was talking about the second map, LP3, which I was not.
ah that's where we have our misunderstanding. logic portals 4, with all its rooms, is ONE MAP.
each room is a ROOM in the map.
so
you mean THE THIRD ROOM in THE ONE MAP of lp 4.
if you would like me to make a video of doing that, i can later on tonight. just let me know.
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Add me on STEAM: iamafractal
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Quote from Ralen on February 9, 2008, 11:22 amNo, I mean the *first* room in the *one* map of lp4.
I was referring to it as the third map because it's the third map in the series of logic portals. LP1-2 are map 1, LP3 is map 2, and LP4 is map 3.
Edit: I tried what you said, and it worked, but I still believe we're having some sort of semantic disagreement.
No, I mean the *first* room in the *one* map of lp4.
I was referring to it as the third map because it's the third map in the series of logic portals. LP1-2 are map 1, LP3 is map 2, and LP4 is map 3.
Edit: I tried what you said, and it worked, but I still believe we're having some sort of semantic disagreement.
Quote from iamafractal on February 9, 2008, 11:32 am[spoiler]ok so that's not an angle fling. that's a plain upward fling.[/spoiler]
if you need help with that fling and the others, i guess its not a bad idea for me to just make a walkthough of the entire level... i'll try to get to that tonight when i get back home.
if you need help with that fling and the others, i guess its not a bad idea for me to just make a walkthough of the entire level... i'll try to get to that tonight when i get back home.
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Ralen on February 9, 2008, 11:40 amNow that I understand the basic principle on how to do the angle fling (and when to [spoiler]crouch[/spoiler]) I think I'll have an easier time of the map. It's just that in the very first room of chamber 4, there's really no indication of what to do or how to do it. The diagram on the ground next to the orange portal doesn't help the tiniest bit.
Now that I understand the basic principle on how to do the angle fling (and when to
