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Logic gates and one way invisible-wall

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How far away is the gap? If it gets far enough, you would only need to raise it about 8 units for it to prevent anyone. Even a piece of debris or aesthetic edge could work, depending on the theme.

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I use math_counters for almost everything. You can for example set it: onhitmax open, onchangefrommax close, and instead of changing logic branches true, you add 1, on false you substract 1, and change the max value to the number of logic branches.

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Yep math counter seams to be the way to go for gates.

My gap is 184 long, is quite simple to bunny hop ?

184 is about my limit on a good circle jump, so yes. 256 is where a player would cube jump, because it's hard to make a jump over 256 gaps. I like 190 because only a person who bunny hop can make that by jumping, so if you really don't want to let people over there, an invisible wall would work.

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I think the OP does not understand what bunny hopping is. Bunny hopping is a technique where the player uses a series of rapid short jumps. These jumps mimic the hopping of a rabbit, hence the name. The technique is usually used to move through the test chamber faster. However, bunny hopping has just the opposite effect. It tends to slow you down as each hop drains momentum from your forward movement speed. This is why the technique is not employed by most players. It is also NOT a highly skilled technique. ANYONE can bunny hop successfully.

The gap needs to only be further than the length of a single jump to prevent people jumping it. That means that any gap of one wall or floor panel length is sufficient to prevent jumping it. I believe that distance is 128 units.

Logic gates are actually really simple when done in the PeTI. AND gates merely require two or more inputs tied to a single output.

Wow! That was...uh, yeah. Just, yeah.
protoborg wrote:
I think the OP does not understand what bunny hopping is. Bunny hopping is a technique where the player uses a series of rapid short jumps. These jumps mimic the hopping of a rabbit, hence the name. The technique is usually used to move through the test chamber faster. However, bunny hopping has just the opposite effect. It tends to slow you down as each hop drains momentum from your forward movement speed. This is why the technique is not employed by most players. It is also NOT a highly skilled technique. ANYONE can bunny hop successfully.

The gap needs to only be further than the length of a single jump to prevent people jumping it. That means that any gap of one wall or floor panel length is sufficient to prevent jumping it. I believe that distance is 128 units.

Logic gates are actually really simple when done in the PeTI. AND gates merely require two or more inputs tied to a single output.

No. Not even close. Bunnyhopping is simply strafing while jumping as soon as you hit the ground. This is a tutorial on how it is done and works.
http://www.youtube.com/watch?1&v=CzELVBOZikk

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