Lightmaps on rotating doors
Quote from Brainstone on July 9, 2011, 5:43 amVordwann wrote:Also, I feel like it would confuse the player in general if pressing the button turned some panels white for a short time, but didn't apply to the puzzle. They would think that they had to do something speedy with elements in the puzzle portaling on to those faces. Just a suggestion: Make a normal static portalable object for them to portal back down with and only use rotating panels for puzzle elements.Well, the panels never rotate back, they stay white forever, and you also have to use them in the puzzle. But how do you mean that with the static object? The whole function of the stuff is, that the player can only portal to the second area, after he once reached it.
Well, the panels never rotate back, they stay white forever, and you also have to use them in the puzzle. But how do you mean that with the static object? The whole function of the stuff is, that the player can only portal to the second area, after he once reached it.
Quote from Vordwann on July 9, 2011, 11:04 amAlright. I just wanted to know if the portalable surfaces also had something else to do with the puzzle other than just getting to the second area.
Alright. I just wanted to know if the portalable surfaces also had something else to do with the puzzle other than just getting to the second area.
[spoiler][SP] Alternate[/spoiler]

