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light_spot lighting brushes very uneven?

i'm trying to put some dramatic lighting in my map.
though when i have a nice light_spot casting a shadow, it seems to very unevenly shade all the brushes.
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Is there a way to fix it so that it is lighted evenly?

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Lower the lightmap scale of the surfaces in question. Make sure you don't go overboard though, and you DEFINITELY don't want to do this to every surface in your map.

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it solved it a littlebit, but i was actually talking about the problem with the brush left of the metal grate getting a good exposure, while those above/under/left get underexposed, even though they are on the same plane

it is also happening to some objects in the same room:
Image

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

This is fixable with -staticproplighting. If you compile in the advanced settings with Final HDR and LDR (slow) on it should automatically apply this.

that fixed the props, i still have ugly brushes :D

EDIT:

i added another light, this "illuminates" the problem a bit better ;)
so how to fix that???

Image

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart