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Light problem (solved)

I want to prevent the player from going through portals on the hard light bridge, and I used tools/toolsclip texture, because it doesn't block the bridge. As far as I know, the clip texture isn't supposed to block light, but wall behind it is very dark, and the player can't see that he/she can shoot a portal there.

Pictures:
http://dl.dropbox.com/u/10487050/inhammer.JPG
http://dl.dropbox.com/u/10487050/ingame.jpg

I'm not sure, what I've done wrong. Which other texture can be used?

Workshop
First Transcendental Building Course: 02 03 (WIP)
(01 needs some rethinking, playable though)

Try making the clip brush into a func_brush. Also try making it thinner, so it isn't flush against the wall back there.

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Also make sure that static prop isnt casting shadows using its bounding box or anything like that.

Disabling thee props shadows helped, thank you!

Workshop
First Transcendental Building Course: 02 03 (WIP)
(01 needs some rethinking, playable though)