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Light_environment failure!! black sunshine from the skybox

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the shadows of the objects in the skybox are cast in the opposite direction. What I am noticing is LITERALLY every world brush and displacement is being affected. func_detail, skybox and models are being lit up correctly.

EDIT: after breaking down the displacements, they became properly lit up and the world brushes followed. I don't want to have to reform the ENTIRE fricken terrain, but it looks like that is what is going to happen

Just when I think I understand the system, it changes on me.
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