Quote from
Fracture on January 26, 2014, 8:02 pm
the shadows of the objects in the skybox are cast in the opposite direction. What I am noticing is LITERALLY every world brush and displacement is being affected. func_detail, skybox and models are being lit up correctly.
EDIT: after breaking down the displacements, they became properly lit up and the world brushes followed. I don't want to have to reform the ENTIRE fricken terrain, but it looks like that is what is going to happen
the shadows of the objects in the skybox are cast in the opposite direction. What I am noticing is LITERALLY every world brush and displacement is being affected. func_detail, skybox and models are being lit up correctly.
EDIT: after breaking down the displacements, they became properly lit up and the world brushes followed. I don't want to have to reform the ENTIRE fricken terrain, but it looks like that is what is going to happen
Just when I think I understand the system, it changes on me.