Lift [solved]
Quote from lanz on June 5, 2011, 1:29 pmrage,
I put it on my tutorial, but if you see here first, rotate the model by -90 on the y axis. That other guy is right, the func_track train or whatever automatically assumes the orientation of you train must be facing 'up'. So by rotating it, it'll change your up, and hopefully that solves that issue.
rage,
I put it on my tutorial, but if you see here first, rotate the model by -90 on the y axis. That other guy is right, the func_track train or whatever automatically assumes the orientation of you train must be facing 'up'. So by rotating it, it'll change your up, and hopefully that solves that issue.
Quote from WinstonSmith on June 5, 2011, 1:34 pmI believe that func_tracktrains must have the front of whatever it is facing toward the X axis in Hammer; when the map is started the side facing the X axis always rotates toward the next path_track.
Ah, I checked and to solve the problem just check the Fixed Orientation flag. That way it won't rotate.
I believe that func_tracktrains must have the front of whatever it is facing toward the X axis in Hammer; when the map is started the side facing the X axis always rotates toward the next path_track.
Ah, I checked and to solve the problem just check the Fixed Orientation flag. That way it won't rotate.
Quote from RageCompeX on June 5, 2011, 5:59 pmguys thx for the feedback, yes I had to check Fixed Orientation in the Flags, Thx!
guys thx for the feedback, yes I had to check Fixed Orientation in the Flags, Thx!

