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lever switch(need help)

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Prop_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.

Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.

switch_gate.vmf

Ignore the crappy texturing. :lol:

NocturnalGhost wrote:
Prop_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.

Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.

switch_gate.vmf

Ignore the crappy texturing. :lol:

thank you, and i dont really care about the textureing because i can fix it anytime i want to fix it.

@NocturnalGhost
A million thanks for this example!

try ticking "y axis"in flags,

and make sure the pitch yaw and roll are good.

emileriky wrote:
try ticking "y axis"in flags,

and make sure the pitch yaw and roll are good.

Didn't you notice you're replying to a post over 1 year old? :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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