lever switch(need help)
Quote from NocturnalGhost on June 17, 2011, 7:13 pmProp_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.
Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
switch_gate.vmfIgnore the crappy texturing.
Prop_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.
Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
Ignore the crappy texturing.
Quote from DAWH95 on June 18, 2011, 11:50 amNocturnalGhost wrote:Prop_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
switch_gate.vmfIgnore the crappy texturing.
thank you, and i dont really care about the textureing because i can fix it anytime i want to fix it.
Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
Ignore the crappy texturing.
thank you, and i dont really care about the textureing because i can fix it anytime i want to fix it.
Quote from club on July 1, 2011, 3:41 pm@NocturnalGhost
A million thanks for this example!
@NocturnalGhost
A million thanks for this example!

Quote from josepezdj on September 26, 2012, 12:38 pmemileriky wrote:try ticking "y axis"in flags,and make sure the pitch yaw and roll are good.
Didn't you notice you're replying to a post over 1 year old?
and make sure the pitch yaw and roll are good.
Didn't you notice you're replying to a post over 1 year old?