Quote from
reepblue on October 25, 2011, 3:23 pm
Your having issues with water rising because the water uses reflections and shaders. Therefore, it needs to be a brush in the world, and it can not be tied to anything.
The only textures you can use to make water move is cheep water (which looks like crap), and tie it to a func_water_analog. But like others say, make the illusion that the water is rising by having the room move downward.
Your having issues with water rising because the water uses reflections and shaders. Therefore, it needs to be a brush in the world, and it can not be tied to anything.
The only textures you can use to make water move is cheep water (which looks like crap), and tie it to a func_water_analog. But like others say, make the illusion that the water is rising by having the room move downward.