Please or Register to create posts and topics.

Invisible Light Bridge

Page 1 of 2Next

Hello,

can i make a light bridge invisible? There are no Render modes for the Wall_projector etc. I also think about a normal Brush, but i don't find a Metirial with the right Hard light stepsounds.

greetz

dakx

What...? Why?

Either the player has to move it around, in which case they need to be able to see it. Or they don't move it and it's a static thing, in which case, just use a player clip brush. But... why would you have something invisible?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I think about a puzzle where player have to walk on invisible bridges. They have to placed portals that water fall on the bridges and he can see where is a bridge and where is nothing. I tried to add the rendermode for the wall_projector, but only the projectormodel is invisible, not the genereted light bridge.
Sure it will work with normal brushes but i don't find a material with right stepsound on it. I want that the player really think he walks over invisible light bridges.

Invisible things are generally not as fun as you think they will be.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Just put the wall projector into a hole in the wall and close this hole with a func_illusinary. The lightbridge will come out of the wall but you can't see the projector.

I want an invisible light bridge, not an invisible projector.
And yes i thought about an easy version of this puzzle. I think if you use invisible puzzleelements with hard difficult no player have fun to play it.

I can already predict the inevitable rating of this map to be.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

So... a light bridge that is on.... but looks like it is off...

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
So... a light bridge that is on.... but looks like it is off...

Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That will work with invisible brushes, but i want the player really think he walk over an invisible light bridges and not over normal invisible brushes.
(sorry for bad description, my english is not the best)

dakx wrote:
Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.

That sounds a little bit... gimmicky. As soon as the player figures out which light bridge is the real one, it functions just like a normal light bridge except it's a much easier to fall off of. If the player does fall and they forget which light bridge was the real one... well, they might get kind of annoyed.
At any rate, you could prove us wrong. It's very unlikely, but possible in theory. That said, I would help you if I could, it's just I have no idea how.

Try out Twin Pillars, a Portal 2 map by BOB74j.
Page 1 of 2Next