Invisible Light Bridge
Quote from dakx on July 31, 2011, 4:23 pmHello,
can i make a light bridge invisible? There are no Render modes for the Wall_projector etc. I also think about a normal Brush, but i don't find a Metirial with the right Hard light stepsounds.
greetz
dakx
Hello,
can i make a light bridge invisible? There are no Render modes for the Wall_projector etc. I also think about a normal Brush, but i don't find a Metirial with the right Hard light stepsounds.
greetz
dakx
Quote from Hober on August 1, 2011, 12:19 amWhat...? Why?
Either the player has to move it around, in which case they need to be able to see it. Or they don't move it and it's a static thing, in which case, just use a player clip brush. But... why would you have something invisible?
What...? Why?
Either the player has to move it around, in which case they need to be able to see it. Or they don't move it and it's a static thing, in which case, just use a player clip brush. But... why would you have something invisible?
Quote from dakx on August 1, 2011, 10:49 amI think about a puzzle where player have to walk on invisible bridges. They have to placed portals that water fall on the bridges and he can see where is a bridge and where is nothing. I tried to add the rendermode for the wall_projector, but only the projectormodel is invisible, not the genereted light bridge.
Sure it will work with normal brushes but i don't find a material with right stepsound on it. I want that the player really think he walks over invisible light bridges.
I think about a puzzle where player have to walk on invisible bridges. They have to placed portals that water fall on the bridges and he can see where is a bridge and where is nothing. I tried to add the rendermode for the wall_projector, but only the projectormodel is invisible, not the genereted light bridge.
Sure it will work with normal brushes but i don't find a material with right stepsound on it. I want that the player really think he walks over invisible light bridges.
Quote from Vordwann on August 1, 2011, 10:52 amInvisible things are generally not as fun as you think they will be.
Invisible things are generally not as fun as you think they will be.
[spoiler][SP] Alternate[/spoiler]
Quote from Skotty on August 1, 2011, 11:10 amJust put the wall projector into a hole in the wall and close this hole with a func_illusinary. The lightbridge will come out of the wall but you can't see the projector.
Just put the wall projector into a hole in the wall and close this hole with a func_illusinary. The lightbridge will come out of the wall but you can't see the projector.
Quote from dakx on August 1, 2011, 11:42 amI want an invisible light bridge, not an invisible projector.
And yes i thought about an easy version of this puzzle. I think if you use invisible puzzleelements with hard difficult no player have fun to play it.
I want an invisible light bridge, not an invisible projector.
And yes i thought about an easy version of this puzzle. I think if you use invisible puzzleelements with hard difficult no player have fun to play it.
Quote from iWork925 on August 1, 2011, 9:19 pmI can already predict the inevitable rating of this map to be.
I can already predict the inevitable rating of this map to be.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Vordwann on August 2, 2011, 12:25 pmSo... a light bridge that is on.... but looks like it is off...
So... a light bridge that is on.... but looks like it is off...
[spoiler][SP] Alternate[/spoiler]
Quote from dakx on August 2, 2011, 9:46 pmVordwann wrote:So... a light bridge that is on.... but looks like it is off...Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That will work with invisible brushes, but i want the player really think he walk over an invisible light bridges and not over normal invisible brushes.
(sorry for bad description, my english is not the best)
Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That will work with invisible brushes, but i want the player really think he walk over an invisible light bridges and not over normal invisible brushes.
(sorry for bad description, my english is not the best)
Quote from Brainstatic on August 2, 2011, 10:37 pmdakx wrote:Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.That sounds a little bit... gimmicky. As soon as the player figures out which light bridge is the real one, it functions just like a normal light bridge except it's a much easier to fall off of. If the player does fall and they forget which light bridge was the real one... well, they might get kind of annoyed.
At any rate, you could prove us wrong. It's very unlikely, but possible in theory. That said, I would help you if I could, it's just I have no idea how.
That sounds a little bit... gimmicky. As soon as the player figures out which light bridge is the real one, it functions just like a normal light bridge except it's a much easier to fall off of. If the player does fall and they forget which light bridge was the real one... well, they might get kind of annoyed.
At any rate, you could prove us wrong. It's very unlikely, but possible in theory. That said, I would help you if I could, it's just I have no idea how.
