Please or Register to create posts and topics.

instance and AddOutput targetname

PreviousPage 2 of 2

We still don't know why you need the AddOutput command for ;)

lpfreaky90 wrote:
We still don't know why you need the AddOutput command for ;)

- Let's say I have X rooms and each of them has 8 'linked_portal_door' entities.
- At Map Spawn I want each 'linked_portal_door' to get randomly connected to any other portal on the map
- but it is not allowed to take any portal in the same room.

So I could create 1 'logic_case' where I place all the connections, or I would place it 1 time in each room,
with AddOutput - which would be less work, because it would choose the correct link much easier.

But it does not work as I was planning it, because the Parameter Field does not change the names. :thumbdown:
So I am forced to write down all possible links - much work. :(

[back on TWP since 08. July 2017]
Steam: DrFauli

That sounds like a very cool idea, but I have one concern regarding the 'linked_portal_door' entities themselves:

Can you see (or see through) multiple linked passages at the same time? Because if there are too many linked_portal_door entities visible simultaneously, you'll get display glitches.

If you haven't done so yet, I'd recommend that you make a quick test setup first and see if it actually works in-game, before worrying about the randomisation part.
(Just copy-paste some rooms in a test map and set the portal links manually.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
PreviousPage 2 of 2