Include/pack things into a bsp (my way)

Quote from BenVlodgi on July 31, 2013, 2:25 pmmetroid101 wrote:josepezdj wrote:Check out where is where you have Portal2 installed, it's where your portal2.exe files is in. Mine is inside:C:Program Files (x86)SteamSteamAppscommonPortal 2portal2
Okay, you know what, screw these custom sounds and whatnot, if I spend all my time trying to get ONE sound to work (let alone the many others) I won't get anywhere in actually making the dang maps.
So here's what I'm gonna do, I'm going to make the maps and then send them to somebody who can actually do this without making a derp out of themselves to have the sounds added.
Everything else I can manage, it's just adding custom sounds and getting them to freaking work that's the issue.My reason for saying this, I've already wasted three days that could've been spent developing the test chambers and recording/editing the custom voice clips I want to add.
if you can't figure out how to get custom content to work in maps, you probably don't understand how the engine works and will be limited in everything you do
C:Program Files (x86)SteamSteamAppscommonPortal 2portal2
Okay, you know what, screw these custom sounds and whatnot, if I spend all my time trying to get ONE sound to work (let alone the many others) I won't get anywhere in actually making the dang maps.
So here's what I'm gonna do, I'm going to make the maps and then send them to somebody who can actually do this without making a derp out of themselves to have the sounds added.
Everything else I can manage, it's just adding custom sounds and getting them to freaking work that's the issue.
My reason for saying this, I've already wasted three days that could've been spent developing the test chambers and recording/editing the custom voice clips I want to add.
if you can't figure out how to get custom content to work in maps, you probably don't understand how the engine works and will be limited in everything you do
Quote from metroid101 on July 31, 2013, 2:32 pmBenVlodgi wrote:metroid101 wrote:josepezdj wrote:Check out where is where you have Portal2 installed, it's where your portal2.exe files is in. Mine is inside:C:Program Files (x86)SteamSteamAppscommonPortal 2portal2
Okay, you know what, screw these custom sounds and whatnot, if I spend all my time trying to get ONE sound to work (let alone the many others) I won't get anywhere in actually making the dang maps.
So here's what I'm gonna do, I'm going to make the maps and then send them to somebody who can actually do this without making a derp out of themselves to have the sounds added.
Everything else I can manage, it's just adding custom sounds and getting them to freaking work that's the issue.My reason for saying this, I've already wasted three days that could've been spent developing the test chambers and recording/editing the custom voice clips I want to add.
if you can't figure out how to get custom content to work in maps, you probably don't understand how the engine works and will be limited in everything you do
I can build the basics of the map and then have a co-creator add in the custom bits, the map series will give full credit to both of us.
C:Program Files (x86)SteamSteamAppscommonPortal 2portal2
Okay, you know what, screw these custom sounds and whatnot, if I spend all my time trying to get ONE sound to work (let alone the many others) I won't get anywhere in actually making the dang maps.
So here's what I'm gonna do, I'm going to make the maps and then send them to somebody who can actually do this without making a derp out of themselves to have the sounds added.
Everything else I can manage, it's just adding custom sounds and getting them to freaking work that's the issue.
My reason for saying this, I've already wasted three days that could've been spent developing the test chambers and recording/editing the custom voice clips I want to add.
if you can't figure out how to get custom content to work in maps, you probably don't understand how the engine works and will be limited in everything you do
I can build the basics of the map and then have a co-creator add in the custom bits, the map series will give full credit to both of us.