In-Game Timer
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wstrika@wstrika
210 Posts
#21 · August 29, 2012, 7:22 pm
Quote from wstrika on August 29, 2012, 7:22 pmFelixGriffin wrote:Not necessarily, but IDK how long it takes for each tick. It might get a bit off.Ah. Okay, I'm fine with just regular seconds, then.
FelixGriffin wrote:
Not necessarily, but IDK how long it takes for each tick. It might get a bit off.
Ah. Okay, I'm fine with just regular seconds, then.
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FelixGriffin@felixgriffin
2,435 Posts
#22 · August 29, 2012, 7:57 pm
Quote from FelixGriffin on August 29, 2012, 7:57 pmYou can try milliseconds though, change the "1.0" at the end of the first function to a "0.001" and watch your timer zip past. See if it keeps accurate time.
You can try milliseconds though, change the "1.0" at the end of the first function to a "0.001" and watch your timer zip past. See if it keeps accurate time.
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Falsi sumus crusto!

ChickenMobile@chickenmobile
2,453 Posts
#23 · August 29, 2012, 8:55 pm
Quote from ChickenMobile on August 29, 2012, 8:55 pmFelixGriffin wrote:Also, why do you need cheats? Can't a script entfire whenever it wants to?You are spawning entities into a map. I'm very sure you will need cheats in order to do this.
If not: all sorts of people can cheat the challenge mode.
FelixGriffin wrote:
Also, why do you need cheats? Can't a script entfire whenever it wants to?
You are spawning entities into a map. I'm very sure you will need cheats in order to do this.
If not: all sorts of people can cheat the challenge mode.
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