Quote from
DaMaGepy on June 29, 2011, 4:41 am
Marlovious wrote:
The entity isn't causing the leak. It is only the first entity that gets compiled and see's the leak. If you follow the red line from the point file (lower-left of your screenshot) to the left you will find a hole in your map. Also, make sure you are not using func_detail since these can not be used to seal a map.
Ye, finding weird leaks easier, if you hide func_details (uncheck it at visibility options panel thingie). And you dont need to unload the pointfile before you load the new one. Also if the leak starts and ends outside the map, its good to select the whole map (or part of it) to see if an origin dot causes the leak. If jes, then just try to find to what object it belong (selecting less and less part of the map) and then choose center origins from the right click menu. Also sometimes the compiler names the entity that leaked.
Marlovious wrote:
The entity isn't causing the leak. It is only the first entity that gets compiled and see's the leak. If you follow the red line from the point file (lower-left of your screenshot) to the left you will find a hole in your map. Also, make sure you are not using func_detail since these can not be used to seal a map.
Ye, finding weird leaks easier, if you hide func_details (uncheck it at visibility options panel thingie). And you dont need to unload the pointfile before you load the new one. Also if the leak starts and ends outside the map, its good to select the whole map (or part of it) to see if an origin dot causes the leak. If jes, then just try to find to what object it belong (selecting less and less part of the map) and then choose center origins from the right click menu. Also sometimes the compiler names the entity that leaked.