I am new to puzzle creating and I have questions, plz help
Quote from Mr Waterhandle on August 16, 2012, 5:32 amWait, are you saying it's the worst map ever? While it's obviously not a serious effort on my part, I don't think it's deserving of that lofty title.
Wait, are you saying it's the worst map ever? While it's obviously not a serious effort on my part, I don't think it's deserving of that lofty title.

Quote from josepezdj on August 16, 2012, 6:12 amMan, I'm sorry! I didn't really mean that... Due to the previous posts, I was only joking about how a map becomes popular when it's not a good map and it only shows an "atractive" picture. I mentioned HMW's joke about it. When I saw your picture, I didn't even considered there was a serious map behind
I apologize for this
. Indeed, I'll play your map later today and let you know what I think
Man, I'm sorry! I didn't really mean that... Due to the previous posts, I was only joking about how a map becomes popular when it's not a good map and it only shows an "atractive" picture. I mentioned HMW's joke about it. When I saw your picture, I didn't even considered there was a serious map behind
I apologize for this . Indeed, I'll play your map later today and let you know what I think
Quote from Mr Waterhandle on August 16, 2012, 6:23 amHaha, no don't get me wrong, it's definately not a serious map.
You could try it, and you'll probably realize it's a joke of sorts, it requires a bit of a trick that's probably never ever anywhere else useful, but it's not a 'walk to the end of the corridor' map, as it appears to be.
Haha, no don't get me wrong, it's definately not a serious map.
You could try it, and you'll probably realize it's a joke of sorts, it requires a bit of a trick that's probably never ever anywhere else useful, but it's not a 'walk to the end of the corridor' map, as it appears to be.
Quote from Alexander Bell on August 16, 2012, 7:15 pmI can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.
I can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.
Quote from Yenwood on August 16, 2012, 10:38 pmAlexander Bell wrote:I can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.
Quote from FelixGriffin on August 16, 2012, 10:57 pmAlexander, you said yourself that you use a horribly klugey version of the PTI to make your maps.
Alexander, you said yourself that you use a horribly klugey version of the PTI to make your maps.
Quote from Alexander Bell on August 16, 2012, 11:47 pmI really don't see why its a bad thing that I choose to do things once instead of every time I make a map.
I really don't see why its a bad thing that I choose to do things once instead of every time I make a map.
Quote from portal2tenacious on August 17, 2012, 1:39 amAlexander Bell wrote:I really don't see why its a bad thing that I choose to do things once instead of every time I make a map.Because when someone sees a hammer made map with a warm light, they thing "Wow. What a cool idea. This person must have worked hard to make all this work.". When someone sees a lazy mapper do it in a PeTI map, they think "this guy just wants people to play his map, even though it took 2 minutes in the in game editor, and 5 in hammer."
Get the difference?
Because when someone sees a hammer made map with a warm light, they thing "Wow. What a cool idea. This person must have worked hard to make all this work.". When someone sees a lazy mapper do it in a PeTI map, they think "this guy just wants people to play his map, even though it took 2 minutes in the in game editor, and 5 in hammer."
Get the difference?
Quote from Alexander Bell on August 17, 2012, 9:29 amTake my bomb dropper for example, P2. I spent about 2 hours making that (I'd never used an env_entity_maker before and didn't know it spawned with offset based on where the template item is in respect to the point_template), but because I replaced a useless thing in the PTI (dropperless sphere) with it, I can put it in any map I make with just 3 simple clicks. Think about it, its easier to do it my way than it is to do it every time I want one in Hammer. You said yourself that warm light strips would take 5 minutes to place in Hammer, but instead I only needed to spend 30 secs editing my light strip instance, and blam. Now I can put warm light strips in every map in just 5 secs.
@chicken
wut@felix
are they still doing that? I signed out and they looked normal still...
Take my bomb dropper for example, P2. I spent about 2 hours making that (I'd never used an env_entity_maker before and didn't know it spawned with offset based on where the template item is in respect to the point_template), but because I replaced a useless thing in the PTI (dropperless sphere) with it, I can put it in any map I make with just 3 simple clicks. Think about it, its easier to do it my way than it is to do it every time I want one in Hammer. You said yourself that warm light strips would take 5 minutes to place in Hammer, but instead I only needed to spend 30 secs editing my light strip instance, and blam. Now I can put warm light strips in every map in just 5 secs.
@chicken
wut
@felix
are they still doing that? I signed out and they looked normal still...
Quote from Ravoria on September 16, 2012, 9:51 pmI saw an interesting perspective on the rollercoaster infestation a while ago: people who like rollercoasters deliberately subscribe them and then upvote, whereas we just avoid them altogether. A possible solution would be to downvote obvious crap whenever we see it
Also, it is true that building a map in Hammer uses less entities? Because I just had to scrap a large part of my current project for it to fit the limit, so that would be really good if I could export and it would suddenly all fit. ^.^
I saw an interesting perspective on the rollercoaster infestation a while ago: people who like rollercoasters deliberately subscribe them and then upvote, whereas we just avoid them altogether. A possible solution would be to downvote obvious crap whenever we see it
Also, it is true that building a map in Hammer uses less entities? Because I just had to scrap a large part of my current project for it to fit the limit, so that would be really good if I could export and it would suddenly all fit. ^.^