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How to protect map (or secret room) against cheaters?

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TheTobbell wrote:
hmm you could just enter " ent_fire trigger_teleport kill". (Also when it would kill all teleports)

You could do that with any trigger entity :lol:
That's why you just link the room with portals and move it far away from the map.

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When you finally do whatever it is you're supposed to do, you can disable the teleport instead of killing it, just in case you need to bring it back.

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