How to import workshop maps to hammer?
Quote from mrbob806 on August 14, 2012, 4:15 pmLpfreaky90 wrote:HMW wrote:Hey, that's a useful command! I didn't know of that one yet.That's one of the two things valve messed up:
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.Second one is the portal 2 publishing tool for non-pti maps.(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)
Am I understanding correctly that this is the way to publish maps made in Hammer into the workshop? If so, what is that tool called within that folder?
That's one of the two things valve messed up:
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.
Second one is the portal 2 publishing tool for non-pti maps.(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)
Am I understanding correctly that this is the way to publish maps made in Hammer into the workshop? If so, what is that tool called within that folder?
Quote from Alexander Bell on August 14, 2012, 5:46 pmp2map_publish.exe
It shocks me people don't know about puzzlemaker_export, I knew about it before I even had Hammer.
p2map_publish.exe
It shocks me people don't know about puzzlemaker_export, I knew about it before I even had Hammer.
Quote from mrbob806 on August 14, 2012, 10:28 pmcool, thanks. I'll be needing to use this stuff pretty soon; I'm working on building a maze that utilizes world portals and vanishing func_brush blocks =D
cool, thanks. I'll be needing to use this stuff pretty soon; I'm working on building a maze that utilizes world portals and vanishing func_brush blocks =D
Quote from Alexander Bell on August 14, 2012, 10:49 pmmrbob806 wrote:cool, thanks. I'll be needing to use this stuff pretty soon; I'm working on building a maze that utilizes world portals and vanishing func_brush blocks =D
![]()
But good luck anyway...
But good luck anyway...
Quote from FelixGriffin on August 17, 2012, 1:51 pmThat could be fun if done properly, but remember the four-portals-on-screen limit.
That could be fun if done properly, but remember the four-portals-on-screen limit.
Quote from Yenwood on August 17, 2012, 9:39 pmLpfreaky90 wrote:That's one of the two things valve messed up:
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.Second one is the portal 2 publishing tool for non-pti maps.
(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)PTI was made for people who don't/can't use the Hammer, so I guess Valve was just thinking that people who use PTI wouldn't want to export it to Hammer.
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.
Second one is the portal 2 publishing tool for non-pti maps.
(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)
PTI was made for people who don't/can't use the Hammer, so I guess Valve was just thinking that people who use PTI wouldn't want to export it to Hammer.
Quote from mrbob806 on September 1, 2012, 12:16 pmAlexander Bell wrote:mrbob806 wrote:cool, thanks. I'll be needing to use this stuff pretty soon; I'm working on building a maze that utilizes world portals and vanishing func_brush blocks =D
![]()
But good luck anyway...
If you'd like to try it, now that it's done, here it is: http://steamcommunity.com/sharedfiles/f ... d=89932264
I think I should mention that the main focus isn't the world portals and such. those are just towards the end.
But good luck anyway...
If you'd like to try it, now that it's done, here it is: http://steamcommunity.com/sharedfiles/f ... d=89932264
I think I should mention that the main focus isn't the world portals and such. those are just towards the end.
Quote from RogerL on September 22, 2012, 6:59 pmI have a related problem to the OP. I published a map to the workshop with the in-game editor. I then found that I needed to make changes to it which could be accomplished only in Hammer. So I made those changes, but I'm unsure how to publish it on the workshop so that it will replace the one I put there through the editor. I used the same file name and everything, but it just puts a duplicate map up. It would be nice to be able to keep the use stats and comments from the original map. Any ideas?
I have a related problem to the OP. I published a map to the workshop with the in-game editor. I then found that I needed to make changes to it which could be accomplished only in Hammer. So I made those changes, but I'm unsure how to publish it on the workshop so that it will replace the one I put there through the editor. I used the same file name and everything, but it just puts a duplicate map up. It would be nice to be able to keep the use stats and comments from the original map. Any ideas?
Quote from Mevious on September 22, 2012, 7:03 pmRogerL wrote:I have a related problem to the OP. I published a map to the workshop with the in-game editor. I then found that I needed to make changes to it which could be accomplished only in Hammer. So I made those changes, but I'm unsure how to publish it on the workshop so that it will replace the one I put there through the editor. I used the same file name and everything, but it just puts a duplicate map up. It would be nice to be able to keep the use stats and comments from the original map. Any ideas?As far as I know it's not possible. In-game editor maps and hammer maps are handled differently.
As far as I know it's not possible. In-game editor maps and hammer maps are handled differently.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween