How to import workshop maps to hammer?
Quote from Dude on May 14, 2012, 10:49 amI found few threads here about it, but it not helps me. Where are (on my HD) and what format for my maps files in Workshop???
How to import it to Hammer.
Thanks for your helpDude
I found few threads here about it, but it not helps me. Where are (on my HD) and what format for my maps files in Workshop???
How to import it to Hammer.
Thanks for your help
Dude
Quote from Bluntman on May 14, 2012, 11:07 am1.Open your map in the puzzle maker.
2.Open the console and type the following:
puzzlemaker_export name (obviously you can enter any other name)
3.The resulting .vmf file will be saved in:
steam/steamapps/common/portal 2/sdk_contentmaps
Then just open the .vmf file in the Authoring Tools and feel free to edit it.
Hope this helped.
1.Open your map in the puzzle maker.
2.Open the console and type the following:
puzzlemaker_export name (obviously you can enter any other name)
3.The resulting .vmf file will be saved in:
steam/steamapps/common/portal 2/sdk_contentmaps
Then just open the .vmf file in the Authoring Tools and feel free to edit it.
Hope this helped.
Quote from Dude on May 14, 2012, 11:49 amThank you! Working
Bluntman wrote:1.Open your map in the puzzle maker.
2.Open the console and type the following:
puzzlemaker_export name (obviously you can enter any other name)
3.The resulting .vmf file will be saved in:
steam/steamapps/common/portal 2/sdk_contentmaps
Then just open the .vmf file in the Authoring Tools and feel free to edit it.
Hope this helped.
Thank you! Working
2.Open the console and type the following:
puzzlemaker_export name (obviously you can enter any other name)
3.The resulting .vmf file will be saved in:
steam/steamapps/common/portal 2/sdk_contentmaps
Then just open the .vmf file in the Authoring Tools and feel free to edit it.
Hope this helped.
Quote from HMW on May 14, 2012, 4:01 pmHey, that's a useful command! I didn't know of that one yet.
Hey, that's a useful command! I didn't know of that one yet.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Lpfreaky90 on May 16, 2012, 9:40 amHMW wrote:Hey, that's a useful command! I didn't know of that one yet.That's one of the two things valve messed up:
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.Second one is the portal 2 publishing tool for non-pti maps.
(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)
That's one of the two things valve messed up:
the command was told to us in the beta at some stage but it hasn't been really communicated by valve.
Second one is the portal 2 publishing tool for non-pti maps.
(located in steam/steamapps/common/portal 2/bin) lot of people don't know about it. (and I keep getting poked on steam "what is that map" stuff)
Quote from HMW on May 16, 2012, 4:09 pmlpfreaky90 wrote:Second one is the portal 2 publishing tool for non-pti maps.Yes, good thing Motanum mentioned that in his instruction videos!
I just uploaded my first map to the workshop, and I must say it looks very good. Nice big screenshots, super easy downloading, and automatic updates when I upload a new version because of some stupid mistake with the first one. It's a huge improvement!
I had some struggle with the tool itself though, but it gets the job done and that's the main thing.
Dear Valve,
did you know that most operating systems, including Windows, come with their own collection of form controls? They support really nice features like standard copy&paste key combinations, the ability to move around text with the arrow keys, working backspace and delete keys, and not making that horrible sound when you type too much in them. You really should consider using those next time, mkay?
Thanks a bunch,
HMW
Yes, good thing Motanum mentioned that in his instruction videos!
I just uploaded my first map to the workshop, and I must say it looks very good. Nice big screenshots, super easy downloading, and automatic updates when I upload a new version because of some stupid mistake with the first one. It's a huge improvement!
I had some struggle with the tool itself though, but it gets the job done and that's the main thing.
Dear Valve,
did you know that most operating systems, including Windows, come with their own collection of form controls? They support really nice features like standard copy&paste key combinations, the ability to move around text with the arrow keys, working backspace and delete keys, and not making that horrible sound when you type too much in them. You really should consider using those next time, mkay?
Thanks a bunch,
HMW
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from madcat1030 on May 16, 2012, 11:36 pmFirst things first: I love your maps Hen. Manic Mechanic is my absolute favorite map of anything ever.
Now that that's out of my system: The copy-paste commands have never given me trouble in the PeTI publisher (I'm assuming that's what your talking about), but the whole arrow-key-failure thing really gets on my nerves. You can still move around by highlighting the whole thing in an up-/down-wards direction. Really funky though. They should fix that.
First things first: I love your maps Hen. Manic Mechanic is my absolute favorite map of anything ever.
Now that that's out of my system: The copy-paste commands have never given me trouble in the PeTI publisher (I'm assuming that's what your talking about), but the whole arrow-key-failure thing really gets on my nerves. You can still move around by highlighting the whole thing in an up-/down-wards direction. Really funky though. They should fix that.
Quote from BlumCoLe on June 4, 2012, 12:15 pmHey guys,
thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.Is it possible?
Thanks a lot!
Hey guys,
thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.
Is it possible?
Thanks a lot!
Quote from Lpfreaky90 on June 4, 2012, 12:21 pmBlumCoLe wrote:Hey guys,thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.Is it possible?
Thanks a lot!
No. Sorry, not possible p2c -> vmf is one way.
thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.
Is it possible?
Thanks a lot!
No. Sorry, not possible p2c -> vmf is one way.
Quote from HMW on June 4, 2012, 5:02 pmlpfreaky90 wrote:BlumCoLe wrote:Hey guys,thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.Is it possible?
Thanks a lot!
No. Sorry, not possible p2c -> vmf is one way.
...because you are adding information in Hammer that cannot be represented in the PTI editor. Even if someone were to make a conversion tool the other way, you would loose all of your Hammer work during the process, like brushes that are not aligned to the 128 grid, all entities that have no PTI equivalent etc.
(I don't mean to pre-empt your answer, lpfreaky. I just thought it would be useful to explain it a bit
)
thanks for your help with the commands and the information about the publishing tool.
One question: Is there a way to import a hammer map to pti, that I can edit it in pti again?
I've reworked my map in hammer and add some things, but I want to open it in pti now for some tests.
Is it possible?
Thanks a lot!
No. Sorry, not possible p2c -> vmf is one way.
...because you are adding information in Hammer that cannot be represented in the PTI editor. Even if someone were to make a conversion tool the other way, you would loose all of your Hammer work during the process, like brushes that are not aligned to the 128 grid, all entities that have no PTI equivalent etc.
(I don't mean to pre-empt your answer, lpfreaky. I just thought it would be useful to explain it a bit )
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic