How to get that Sound before GLaDOS speaks?
Quote from andu on April 11, 2012, 8:15 pmBut these are just one line comments and they don't comment out anything important, do they?
What's with the line:
Quote:if (curMapName=="sp_a2_pull_the_rug")May this be the problem? That the game binds these scene files to certain maps?
It really looks like I've to do it with the delay method
But these are just one line comments and they don't comment out anything important, do they?
What's with the line:
May this be the problem? That the game binds these scene files to certain maps?
It really looks like I've to do it with the delay method

Quote from ChickenMobile on April 11, 2012, 10:36 pmandu wrote:But these are just one line comments and they don't comment out anything important, do they?But it is.
You cannot play the Vcd file if the line is commented out which sets it.Quote:if (curMapName=="sp_a2_pull_the_rug")It sets certain things depending on what name the map is. Like what scene is played when you spawn in the map, what sound is played when you leave the elevator, custom random sounds which are played at certain intervals (like if Blue dies by being crushed by orange) etc etc. Do not worry about these and DO NOT DELETE ANYTHING FROM glados.nut!!!
But it is.
You cannot play the Vcd file if the line is commented out which sets it.
It sets certain things depending on what name the map is. Like what scene is played when you spawn in the map, what sound is played when you leave the elevator, custom random sounds which are played at certain intervals (like if Blue dies by being crushed by orange) etc etc. Do not worry about these and DO NOT DELETE ANYTHING FROM glados.nut!!!