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How to disable collision with water/slime?

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Hi,

I'm quite new to Hammer, but thanks to some great tutorials ans wikis I was able to achieve almost everything I wanted to. Now, I seem to fail at creating a toxic slime water. Whatever I do, either the player can walk and put portals on the slime, or the slime is invisible. I followed the tutorials and even started new:
I create a brush, set it's sides to Nodraw, except the top side which is toxicslime_a2_laser_over_goo. Then I create a killer trigger in the slime, but that doesn't matter because the player doesn't drown. He simply walks on the water. What am I missing? Thanks!

Is that a valid water texture? Have you tried using any other hazard water textures?

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Wow, that was it... Hm that's strange. I saw that texture in a tutorial and I assumed that it should work. Thanks!

What texture did you end up using? Because I'm running into the same problem... =P

Have a nice day,
~Sidneys1

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do you have a water_lod_control in your map somewhere? Because that makes it the water

Uh, is that specific to the texture that DrummerB is using? Because that's not the purpose of the water_lod_control entity.

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I thought that the water_lod_control entity is needed for every fluid in a map?

EDIT: http://developer.valvesoftware.com/wiki/Poison_Water, I know this tutorial is for the first portal, but I assume it works the same. And at the bottom it says to not forget the water_lod_control.

water_lod_control does exactly what it's name implies; it is used to control the Level of Detail for water, to define when water will go from "expensive" to "cheap" to help keep the budget down. Water still works without one, it just is either always expensive or always cheap (pretty sure the former).

water_lod_control at the VDC

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Sidneys1 wrote:
What texture did you end up using? Because I'm running into the same problem... =P

Have a nice day,
~Sidneys1

I used nature/toxicslime002a

I managed to get it to work by using the method described at the top fine.

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