How to connect two func_instances?
Quote from Never Sleeper on November 18, 2013, 1:32 amThanks for your tipps but the problem seems to be much easier than I thought. I solved it this way:
The turret in the func_instance will react by OnPickUpPhysGun and the Target Entity for my unknown music_instance has the name $music.
My music_instance has a name with an @ in my map. Then I put the name (with the @) into the parm_field of my turret_instance which replaces the $music and everything works. That's the customization I want. =)
Maybe your gave me the solution on a plate but I didn't see it. =/
Thanks for your tipps but the problem seems to be much easier than I thought. I solved it this way:
The turret in the func_instance will react by OnPickUpPhysGun and the Target Entity for my unknown music_instance has the name $music.
My music_instance has a name with an @ in my map. Then I put the name (with the @) into the parm_field of my turret_instance which replaces the $music and everything works. That's the customization I want. =)
Maybe your gave me the solution on a plate but I didn't see it. =/
Quote from Never Sleeper on November 18, 2013, 1:40 pmOh good, well I'm not at the end. ^_^
Is there a way to set the "FLAG" of an entity by a func_parms field? It would make things a lot easier than what I do actually. =/
Oh good, well I'm not at the end. ^_^
Is there a way to set the "FLAG" of an entity by a func_parms field? It would make things a lot easier than what I do actually. =/
Quote from FelixGriffin on November 18, 2013, 5:23 pmHe means a spawnflag. And there is, but it's really difficult and requires editing your FGD files and doing bitwise arithmetic every time you make the instance. Trust me, it's not worth it.
He means a spawnflag. And there is, but it's really difficult and requires editing your FGD files and doing bitwise arithmetic every time you make the instance. Trust me, it's not worth it.