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Having problems with the Old Aperture Science cliffwall.

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Basically, as you can see in this picture
http://dl.dropbox.com/u/4379567/oldscie ... ce0009.jpg
the texture looks rather fugly. I don't get how Valve have managed to make it look so good in the game. So I could do with a bit of help figuring out how to make it look nicer.

They used displacements, which are an art and science in and of themselves.

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...Yes, but even displaced it looks ugly.

Have you tried actually painting the displacement, or did you just turn it into a displacement and expect it to magically look like a natural rock face?

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By painting you mean making it ridgey etc, right?

Still looked ugly as sin.

Displacements are one of the hardest geometry things to do in Hammer IMO, and it takes a long time to get them to look right. I still can't.

Jetamo wrote:
By painting you mean making it ridgey etc, right?

Still looked ugly as sin.

No. Sometimes displacement textures have 1 or more(?) "blends". The "Paint Alpha" mode of the displacement editor will blend the texture into its secondary texture.

I did mean paint the geometry to make it look like "ridgey".

Did you make the entire wall one giant displacement? Don't do that. Split it up into sections. The more brush faces, the more detailed it can get.

Like Idolon said, it's not something that you are going to make look beautiful after 3 minutes.

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http://vimeo.com/11341062

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Look, I'm not a newbie to hammer, what I mean to say is the texture itself is ugly as sin.

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