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I know another one

Sv_enablemotionblur

mat_motion_blur_falling_intensity

mat_motion_blur_falling_max

mat_motion_blur_falling_min

mat_motion_blur_forward_enabled

mat_motion_blur_percent_of_screen_max

mat_motion_blur_rotation_intensity

mat_motion_blur_strength

I found this also

Sixense_Mode

(they're all integer commands)

MasterLagger wrote:
I tried testing all 3 ways mentioned above, and none of them worked. Maybe it doesn't work in Portal 2.

Attached is an example, blur is triggered by a LogicAuto on OnMapSpawn

It works on my Portal 2.

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image
Robdon wrote:
MasterLagger wrote:
I tried testing all 3 ways mentioned above, and none of them worked. Maybe it doesn't work in Portal 2.

Attached is an example, blur is triggered by a LogicAuto on OnMapSpawn

It works on my Portal 2.

Rob.

Oh, so there is an option of adjusting the blur motion and enabling the blur.
Edit: Okay, there isn't a option of enabling the blur motion. I may look at the download.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

How do i make a dynamic move with a track_train?

Mostly lurking

@ beecake: maybe parenting dymanic to track_train?

@Robdon: I checked the blue.vmf and couldn't find out why it isn't working. Is there anything else that you did besides logic_auto and player_proxy?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
@ beecake: maybe parenting dymanic to track_train?

Yes lol... I tried that

Mostly lurking
MasterLagger wrote:
@Robdon: I checked the blue.vmf and couldn't find out why it isn't working. Is there anything else that you did besides logic_auto and player_proxy?

Nope, that was all.... strange it doesnt work for you.

If you want, attach or send me your vmf and I can take a look...

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image

Valve use the playerproxy - SetMotionBlurAmount method at the end of the game, when you fire "that one last portal".
Perhaps it depends on your video settings / card if it works or not?

You can also use color correction to create some pretty freaky effects. (I'm almost certain that the advisor effect uses color correction, among other things.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I took a look at Robdon's blur and my map, the only possible reason I can think of is that Robdon's map start's without being in an elevator.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Not sure whats causing it not to work in your map.

Try taking a copy of your map, and then strip out big chunks of it, until the blur starts working.

Maybe you have something in your map that is causing problems with it.

It should work...

Rob.

My Portal2 Map: Trapped

My Travel Blog:
Image
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