Quote from
josepezdj on September 27, 2012, 2:55 pm
I think you may be having some kind of weird effect because of the reflections. The source engine can't do reflections in real time for moving water, so for your func_water_analog. I you haven't done yet, you should place an env_cubemap over the water (use the "Pick..." button to assing to "brush faces" the top of your water volume) and then build cubemaps. Try and check if that could be the problem.
protoborg wrote:
I have tried simply texturing the top face of the func_water_analog and the same issue occurs
I'm assuming you are texturing ONLY the top face, do not texture the rest!
I think you may be having some kind of weird effect because of the reflections. The source engine can't do reflections in real time for moving water, so for your func_water_analog. I you haven't done yet, you should place an env_cubemap over the water (use the "Pick..." button to assing to "brush faces" the top of your water volume) and then build cubemaps. Try and check if that could be the problem.
protoborg wrote:
I have tried simply texturing the top face of the func_water_analog and the same issue occurs
I'm assuming you are texturing ONLY the top face, do not texture the rest!