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Gravity manipulation

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They didn't work together in one output for some reason. But in separate outputs they did. whatever works.

I really wish they would finish the wiki and put in all this unlisted data.

Just when I think I understand the system, it changes on me.

That's what I meant. One output is supposed to trigger one input, nothing more. You add a second output if you need a second input. ;)

Falsi sumus crusto!

Sorry for the necro, but i figure this was a good of thread as any to post in instead of making a new one.

Fracture wrote:
yeah i had the same problem with the tank. so i moved the path node waaaaay back behind the player and positioned the tank's rotational axis accordingly

I tried this for my idea to revamp the gravity gun, but when i move the axis forwards, i cannot activate the tank on startup anymore. any ideas?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

EDIT: the trick is to make it the only thing you can possibly use at the start, and then abruptly the opposite of that

Just when I think I understand the system, it changes on me.

I tried it out with mine, but the viewmodel got extremely glitched out. i tried the original map too and it looks cool, but i think you got the controls backwards and dropping stuff on the ground in front of you is next to impossible, it goes flying. the particle effects and sounds were cool though.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

yeah i had to swap mouse buttons awhile back when one became stuck. you can easily reverse that.

But it sound like there might be a problem with the triggers still pushing around the object you grab. try messing around with enabling and disabling stuff to make it hold still

Just when I think I understand the system, it changes on me.

Try disabling the objects motion for 0.01 seconds, then reenabling it. That should clear it of any leftover momentum.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

leftover momentum!? troll physics, that's what that is, lol.

which entity can do that? vphysic trigger? gravity?

Just when I think I understand the system, it changes on me.

Just enable a trigger quickly after dropping and have !activator disablemotion and then !activator enable motion again.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

i just now noticed what was causing it, you pressed the same mouse button that gravity grabbed the items to try dropping them, didn't you? It was actually still barely touching the catapult trigger and that's why it was being thrown upwards.

Pressing the use button drops the item because the grabbing trigger is what made you pick it up in the first place.

Just when I think I understand the system, it changes on me.
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