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Gravity manipulation

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ChickenMobile wrote:
protoborg wrote:
Let me repeat myself, I don't think you can do that.

Do not underestimate the power of knowledge! (Play tc_vitrified)

And do not ignore things Chicken says!

I am using the first aforementioned entity called trigger_vphysics_motion for one room and i cannot get it to do quite exactly what I want. I am trying to create perfect weightlessness with also the ability to move freely, like deep space style

Just when I think I understand the system, it changes on me.

Trigger_VPhysics_motion mainly works just for physical objects. The player itself (and just he) uses trigger_graviy.

back again using trigger_vphysics_motion for another map, and Im using it to make a gravitygun, However in this instance I am trying to make the object grabbed to kinda just hover in front of the gun. For some reason it isn't working properly, inspite of checkboxes being set up and being parented to the gun, the effects remain super imposed to the region the physics originated.

What would you recommend I set up to do this hovering effect?

Just when I think I understand the system, it changes on me.

I would create a custom animation tbh and parent a model to it.

?????????????????????????????TWP Releases | My Workshop

Or use a strong but small point_push.

Falsi sumus crusto!

I've already made a new gravity gun since the last upload of it, should I upload it for reference or for use?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

yeah i saw your previous one and was checking out how that worked, I would like to see your update

Just when I think I understand the system, it changes on me.

Here, I updated the original download, it now contains all materials, models, sound, etc for it to work, and the new and improved gravity gun instance. It should be up in approx. 5 minutes.

Gravity Gun instance v2

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Wow, yours has a LOT more entities and is a much more complicated. But definitely good referance material. I never considered using the teleport entities for this

EDIT, I tried out the trigger_teleport and i had 3 differant objects occupying the same point, violently twisting in place. At some point the weighted ball completely stopped and was all like
"NO, fuck this! I am not moving for nobody anymore! Imma float right here and not do nuthin no more!!"

What is also weird is that somehow I superimposed reverse magnetic feilds on wheatley, The other 2 wont even let him touch them anymore. He will phase right through them if i back them in a corner

Just when I think I understand the system, it changes on me.
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