Quote from
Fracture on October 19, 2012, 12:40 pm
I am using the first aforementioned entity called trigger_vphysics_motion for one room and i cannot get it to do quite exactly what I want. I am trying to create perfect weightlessness with also the ability to move freely, like deep space style
I am using the first aforementioned entity called trigger_vphysics_motion for one room and i cannot get it to do quite exactly what I want. I am trying to create perfect weightlessness with also the ability to move freely, like deep space style
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 21, 2013, 3:26 am
back again using trigger_vphysics_motion for another map, and Im using it to make a gravitygun, However in this instance I am trying to make the object grabbed to kinda just hover in front of the gun. For some reason it isn't working properly, inspite of checkboxes being set up and being parented to the gun, the effects remain super imposed to the region the physics originated.
What would you recommend I set up to do this hovering effect?
back again using trigger_vphysics_motion for another map, and Im using it to make a gravitygun, However in this instance I am trying to make the object grabbed to kinda just hover in front of the gun. For some reason it isn't working properly, inspite of checkboxes being set up and being parented to the gun, the effects remain super imposed to the region the physics originated.
What would you recommend I set up to do this hovering effect?
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 21, 2013, 1:33 pm
yeah i saw your previous one and was checking out how that worked, I would like to see your update
yeah i saw your previous one and was checking out how that worked, I would like to see your update
Just when I think I understand the system, it changes on me.
Quote from
Fracture on February 22, 2013, 2:00 am
Wow, yours has a LOT more entities and is a much more complicated. But definitely good referance material. I never considered using the teleport entities for this
EDIT, I tried out the trigger_teleport and i had 3 differant objects occupying the same point, violently twisting in place. At some point the weighted ball completely stopped and was all like
"NO, fuck this! I am not moving for nobody anymore! Imma float right here and not do nuthin no more!!"
What is also weird is that somehow I superimposed reverse magnetic feilds on wheatley, The other 2 wont even let him touch them anymore. He will phase right through them if i back them in a corner
Wow, yours has a LOT more entities and is a much more complicated. But definitely good referance material. I never considered using the teleport entities for this
EDIT, I tried out the trigger_teleport and i had 3 differant objects occupying the same point, violently twisting in place. At some point the weighted ball completely stopped and was all like
"NO, fuck this! I am not moving for nobody anymore! Imma float right here and not do nuthin no more!!"
What is also weird is that somehow I superimposed reverse magnetic feilds on wheatley, The other 2 wont even let him touch them anymore. He will phase right through them if i back them in a corner
Just when I think I understand the system, it changes on me.