Quote from
Fracture on September 20, 2012, 9:21 pm
I am working on a concept for a custom map and I want to try utilizing gravity tools to create some sort of magnetic force gravitational pull. However I have no idea where to begin on that. Tips?
I am working on a concept for a custom map and I want to try utilizing gravity tools to create some sort of magnetic force gravitational pull. However I have no idea where to begin on that. Tips?
Just when I think I understand the system, it changes on me.
Quote from
Fracture on September 21, 2012, 12:28 am
for some reason it wont download from the PTI to my game. Nothing is showing up in my queue.
I tried testing with the entity anyway. I can't seem to get it to make it pull entities to its center
for some reason it wont download from the PTI to my game. Nothing is showing up in my queue.
I tried testing with the entity anyway. I can't seem to get it to make it pull entities to its center
Just when I think I understand the system, it changes on me.
Quote from
protoborg on September 21, 2012, 10:15 am
Actually, the simplest thing to do use a trigger_push brush set to push toward the thing or place you want objects to go. You can't put a negative value in a trigger_push or a point_push entity as far as I know. Besides, that is not really what you want.
Actually, the simplest thing to do use a trigger_push brush set to push toward the thing or place you want objects to go. You can't put a negative value in a trigger_push or a point_push entity as far as I know. Besides, that is not really what you want.
Wow! That was...uh, yeah. Just, yeah.
Quote from
protoborg on September 21, 2012, 10:35 am
ChickenMobile wrote:
ChickenMobile wrote:
In order to create a pull on objects - you could use a trigger_push or a point_push entity set to minus push.
Let me repeat myself, I don't think you can do that.
ChickenMobile wrote:
ChickenMobile wrote:
In order to create a pull on objects - you could use a trigger_push or a point_push entity set to minus push.
Let me repeat myself, I don't think you can do that.
Wow! That was...uh, yeah. Just, yeah.
Quote from
Fracture on September 21, 2012, 1:08 pm
I was actually experimenting with that as well, but i think i set the numbers too high. Cubes kept firing off like bullets. 
I will try messing around with them some more
I was actually experimenting with that as well, but i think i set the numbers too high. Cubes kept firing off like bullets. 
I will try messing around with them some more
Just when I think I understand the system, it changes on me.