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Gravity Fields -=[RESOLVED]=-

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ChickenMobile wrote:
https://developer.valvesoftware.com/wiki/Trigger_vphysics_motion
The entity does indeed have a filter name option in it.

  1. Create your filter_activator_name
  2. Name it something. I usually name all my filters with the prefix filter_ so I know its a filter.
    ???- E.g. filter_teslacube
  3. Have it filter to your laser cube's Name in the Filter Name field
    ???- E.g. teslacube or teslacub* (wildcard - make sure nothing else starts with teslacub otherwise it will filter that as well)
  4. In your Trigger_vphysics_motion: the Filter Name option should be the name of your filter_activator_name
    ???- E.g. filter_teslacube

Dang, thanks a lot, I thought I had to filter the name in the Flags section (with NPC's and Physics and such). But now I get what you're saying.

BenVlodgi wrote:
Caden wrote:
I have no idea how I could do this with a filter_activator_name.
Caden wrote:
A trigger_vphysics_motion. And I'm still kind of new at Hammer so what you said about using a filter totally went over my head.

From these posts, you make it sound like you don't even know what they are.

I realized that, which is why I apologized for not making it clear I actually knew what they were.

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