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#11 · February 13, 2013, 8:00 pm
Quote from Caden on February 13, 2013, 8:00 pmChickenMobile wrote:https://developer.valvesoftware.com/wiki/Trigger_vphysics_motion
The entity does indeed have a filter name option in it.
- Create your filter_activator_name
- Name it something. I usually name all my filters with the prefix filter_ so I know its a filter.
???- E.g. filter_teslacube- Have it filter to your laser cube's Name in the Filter Name field
???- E.g. teslacube or teslacub* (wildcard - make sure nothing else starts with teslacub otherwise it will filter that as well)- In your Trigger_vphysics_motion: the Filter Name option should be the name of your filter_activator_name
???- E.g. filter_teslacubeDang, thanks a lot, I thought I had to filter the name in the Flags section (with NPC's and Physics and such). But now I get what you're saying.
BenVlodgi wrote:Caden wrote:I have no idea how I could do this with a filter_activator_name.Caden wrote:A trigger_vphysics_motion. And I'm still kind of new at Hammer so what you said about using a filter totally went over my head.From these posts, you make it sound like you don't even know what they are.
I realized that, which is why I apologized for not making it clear I actually knew what they were.
ChickenMobile wrote:
https://developer.valvesoftware.com/wiki/Trigger_vphysics_motion
The entity does indeed have a filter name option in it.
The entity does indeed have a filter name option in it.
- Create your filter_activator_name
- Name it something. I usually name all my filters with the prefix filter_ so I know its a filter.
???- E.g. filter_teslacube - Have it filter to your laser cube's Name in the Filter Name field
???- E.g. teslacube or teslacub* (wildcard - make sure nothing else starts with teslacub otherwise it will filter that as well) - In your Trigger_vphysics_motion: the Filter Name option should be the name of your filter_activator_name
???- E.g. filter_teslacube
Dang, thanks a lot, I thought I had to filter the name in the Flags section (with NPC's and Physics and such). But now I get what you're saying.
BenVlodgi wrote:
Caden wrote:
I have no idea how I could do this with a filter_activator_name.
Caden wrote:
A trigger_vphysics_motion. And I'm still kind of new at Hammer so what you said about using a filter totally went over my head.
From these posts, you make it sound like you don't even know what they are.
I realized that, which is why I apologized for not making it clear I actually knew what they were.
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