Good Re-make idea or not?
Quote from UsCobra11 on June 11, 2012, 6:37 pmSo you know... people have been remaking original portal test chambers in portal 2. There have been a lot of good recreations, but bad ones also. There are a lot of maps redesigning the old Portal tests. I wanted to remake some too... but I thought I would just be beating a dead horse.
So I was just wondering if this would be a good idea:
Recreating all 18 portal test chambers in the Underground/Old Aperture Portal 2 theme? Some of you know I really love to make the Old Aperture maps, so this would be a fun little project for me. I think it would turn out pretty awesome. Still... I want to know if you would want to see this, or is it old news? Thanks for the feedback.
So you know... people have been remaking original portal test chambers in portal 2. There have been a lot of good recreations, but bad ones also. There are a lot of maps redesigning the old Portal tests. I wanted to remake some too... but I thought I would just be beating a dead horse.
So I was just wondering if this would be a good idea:
Recreating all 18 portal test chambers in the Underground/Old Aperture Portal 2 theme? Some of you know I really love to make the Old Aperture maps, so this would be a fun little project for me. I think it would turn out pretty awesome. Still... I want to know if you would want to see this, or is it old news? Thanks for the feedback.
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Quote from Mevious on June 11, 2012, 7:07 pmFrom the looks of it Alive and Kicking will include "elite" remakes of some chambers in the underground theme. I don't personally see the appeal of remaking Portal 1 levels; If the issue is you can't come up with good puzzle ideas, maybe you should team up with a puzzle designer who isn't good at hammer mapping (e.g., someone who only uses the PTI editor).
From the looks of it Alive and Kicking will include "elite" remakes of some chambers in the underground theme. I don't personally see the appeal of remaking Portal 1 levels; If the issue is you can't come up with good puzzle ideas, maybe you should team up with a puzzle designer who isn't good at hammer mapping (e.g., someone who only uses the PTI editor).
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Quote from UsCobra11 on June 11, 2012, 7:21 pmMevious wrote:From the looks of it Alive and Kicking will include "elite" remakes of some chambers in the underground theme. I don't personally see the appeal of remaking Portal 1 levels; If the issue is you can't come up with good puzzle ideas, maybe you should team up with a puzzle designer who isn't good at hammer mapping (e.g., someone who only uses the PTI editor).Hmm, I might just let them take care of it then. And it's kind of like that: It's not that I can't come up with a good puzzle, it's that I just can't think of one whenever I want. It takes time. But, I'm a bit of a Hammer addict, so if I have no ideas on my mind (which is most of the time), I'll get extremely bored. That's why I like to recreate chambers, it gives me something to do while I think of an idea for my own.
Hmm, I might just let them take care of it then. And it's kind of like that: It's not that I can't come up with a good puzzle, it's that I just can't think of one whenever I want. It takes time. But, I'm a bit of a Hammer addict, so if I have no ideas on my mind (which is most of the time), I'll get extremely bored. That's why I like to recreate chambers, it gives me something to do while I think of an idea for my own.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from FelixGriffin on June 11, 2012, 8:20 pmThat sounds like a good idea to me. You'd probably need some better Old Aperturey combine ball launcher/catcher models, though. And possibly a portal gun pedestal. The rest should already exist.
That sounds like a good idea to me. You'd probably need some better Old Aperturey combine ball launcher/catcher models, though. And possibly a portal gun pedestal. The rest should already exist.
Quote from Lpfreaky90 on June 11, 2012, 8:27 pmIf you can't come up with an idea between two maps, try to take a look at an older map and see what you can improve there. While you're using hammer you get more experienced and everyone's older work is not as good as their most recent stuff. It gives you something useful to do.
I personally still don't see the fun in re-creating portal 1 in portal 2.
If you can't come up with an idea between two maps, try to take a look at an older map and see what you can improve there. While you're using hammer you get more experienced and everyone's older work is not as good as their most recent stuff. It gives you something useful to do.
I personally still don't see the fun in re-creating portal 1 in portal 2.
Quote from UsCobra11 on June 11, 2012, 11:37 pmLpfreaky90 wrote:I personally still don't see the fun in re-creating portal 1 in portal 2.I don't know, I find it enjoyable to remake maps. I've already improved my old maps as well. I would improve BridgeBounce, but I lost the vmf to it a while ago. But, I guess I am one of the few who loves to remake maps.
I don't know, I find it enjoyable to remake maps. I've already improved my old maps as well. I would improve BridgeBounce, but I lost the vmf to it a while ago. But, I guess I am one of the few who loves to remake maps.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Logic on June 12, 2012, 4:17 amI understand that it's appealing to remake older maps since you don't have to think for yourself and just build, build, build. It might be a good experience and making the maps Old-Aperture-Style might be interesting to look at in the end, but it doesn't bring anything new to the table.
Anyways, it's up to you. I wouldn't consider remaking Portal 1 myself though.
I understand that it's appealing to remake older maps since you don't have to think for yourself and just build, build, build. It might be a good experience and making the maps Old-Aperture-Style might be interesting to look at in the end, but it doesn't bring anything new to the table.
Anyways, it's up to you. I wouldn't consider remaking Portal 1 myself though.
Quote from portal2tenacious on June 12, 2012, 9:27 amI enjoy portal maps in portal 2 very much. It can give you a chance to see how one person can put they're own twist on a level.
I also hated the hl2 engine in portal, the way you we're always upside down. And as a speed runner, I can a bunny hop with the portal 2 engine.
I enjoy portal maps in portal 2 very much. It can give you a chance to see how one person can put they're own twist on a level.
I also hated the hl2 engine in portal, the way you we're always upside down. And as a speed runner, I can a bunny hop with the portal 2 engine.
Quote from RubyCarbuncIe on June 12, 2012, 9:43 amWell in Alive and Kicking the Elite chambers will be remakes of the regular Portal 1 chamber but they will be more difficult. So remaking the Portal 1 chambers in the underground theme without any sort of difficulty change would be nice to see.
I also like to recreate things, I'm not saying that it's because I can't think of anything I just like to recreate maps from Portal 1. Especially chamber 18 that one is my absolute favorite Portal 1 chamber.
Well in Alive and Kicking the Elite chambers will be remakes of the regular Portal 1 chamber but they will be more difficult. So remaking the Portal 1 chambers in the underground theme without any sort of difficulty change would be nice to see.
I also like to recreate things, I'm not saying that it's because I can't think of anything I just like to recreate maps from Portal 1. Especially chamber 18 that one is my absolute favorite Portal 1 chamber.
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Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from josepezdj on June 12, 2012, 9:47 amRubyCarbuncIe wrote:Especially chamber 18 that one is my absolute favorite Portal 1 chamber.Mine too!
Indeed, I made my own version of this chamber, but very different for my very first attempt mapping... Now I only took a few mechanics because I enjoy flinging!
Mine too!
Indeed, I made my own version of this chamber, but very different for my very first attempt mapping... Now I only took a few mechanics because I enjoy flinging!