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Good maps not published on the workshop

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FelixGriffin wrote:
Sadly Retrospective doesn't work anymore, and couldn't work on the Workshop. It used the Addon system which VALVe ruined in DLC1. One would have to make a new DLC for it.

Retrospective does work... you can extract all content from the .VPK :wink: then pakrat it :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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But not the scripts. It uses a modified transition list and signage script IIRC, which will be overridden by the VPK.

Falsi sumus crusto!

Well, you do remember correctly... more or less... although I meant a "wokrshop version" :D The map can be adapted for the workshop without much problems.

What the map has got in, that could suppose some difficulty is (in increasing order of difficulty):

Spoiler
- 1 hexed model, the combineball, which is an effect... this might suppose a problem, but it could be tried to change the model via scripts (and making the point_energy_ball_launcher to call the "BallChange()" function each time it launches a new ball)

- The custom video_splitter.nut that Omni modified to precache his video on startup (I have this test pending to do: use the PreCache function in a custom script pakrated into the .bsp to see if it works)

- A .bik media (windows xp boot video... for the elevators) well, this could be faked by animated textures... not needed many frames so...

- Closed-captions for the custom dialogues (.dat and .txt files)... I don't know if these could be pakrated (never did) but read this interesting thread and I think we can :wink:

- Some custom models and their materials; no problem with these to pakrat them... but there's a npc personality core that I don't know if it's hexed or not... it should be checked.

- Custom sounds (some "old" Glados lines, some other lines) easy to pakrat (Omnicoder already pakrated them into the sp_retropective.bsp)... but there are the sounds for the energy ball... Omni kept the stocked names though changed the sounds into them... this might suppose a problem, but maybe once embedded into the .bsp they will work well... also we could use a script to precache them...


Lol, I almost want to try it, just as an exercise! :lol:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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