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Getting Back on a Track

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I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.

judging comments

Spoiler
Aesthetics: 4
The visuals in this map are very nice. It's a shame that the author didn't have enough time to do a full compile, but design-wise it looks solid. There is one visual bug: if there is a portal on the raised platform in the puzzle room, a grid of flickering lines shows through the other portal.

Gameplay / Difficulty: 4;5
This is one of those puzzles where you either get the solution pretty quickly, or don't. In this case, I did not 'get it' and I haven't finished it (legitimately) yet. I'm sure I just need to sleep on it. However, it doesn't seem to require quick reflexes or glitches, and that's a good thing.

Edit 11 aug: Tried it again today, and the coin finally dropped! I did experience a few inconvenient funnel cut-outs though, like others have already mentioned.

Personal score: 4


I eagerly await the fully compiled version of this one!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Very well made map. Great puzzle that made me feel the aha moment. Not sure if you did this intentionally, but you were able to stop my cube jumping across the gap with those protruding panels. Also able to keep me from a reportal across. I love maps that I can't break, but are still complex enough to be fun. Great map. :thumbup:

Big Mood

I've updated this map, because when it was first uploaded a full compile would fail due to the size. it has been split into two maps to avoid that



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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