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Gel doesn't paints the bridge

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Okay. Anyway, only I have to finish the aesthetics to release the map

@Fede: I knew this was going to happen as soon as you removed that huge box around the map. That's not a correct mapping way, and I'm glad you finally decided to do it the corrrect way... If you check out some of VALVe's maps that are surrounded by a big box (yes, there are ;)), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.

You are on the good track now. Good luck.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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