Gel doesn't paints the bridge
Quote from fedebenarg on August 8, 2013, 12:42 amOkay. Anyway, only I have to finish the aesthetics to release the map
Okay. Anyway, only I have to finish the aesthetics to release the map

Quote from josepezdj on August 8, 2013, 4:11 am@Fede: I knew this was going to happen as soon as you removed that huge box around the map. That's not a correct mapping way, and I'm glad you finally decided to do it the corrrect way... If you check out some of VALVe's maps that are surrounded by a big box (yes, there are
), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.
You are on the good track now. Good luck.
@Fede: I knew this was going to happen as soon as you removed that huge box around the map. That's not a correct mapping way, and I'm glad you finally decided to do it the corrrect way... If you check out some of VALVe's maps that are surrounded by a big box (yes, there are ), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.
You are on the good track now. Good luck.
